[Chapter 3] 3.2 Object Creation
Author: David Flanagan
Date: Thu Jul 31 15:49:37 1997

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| Chapter 3 Classes and Objects in Java |

## 3.2 Object Creation

Take another look at how we've been creating our circle object:

    Circle c = new Circle();

What are those parentheses doing there? They make it look like we're calling a function! In fact, that is exactly what we're doing. Every class in Java has at least one constructor method, which has the same name as the class. The purpose of a constructor is to perform any necessary initialization for the new object. Since we didn't define one for our `Circle` class, Java gave us a default constructor that takes no arguments and performs no special initialization.

The way it works is this: The `new` keyword creates a new dynamic instance of the class--i.e., it allocates the new object. The constructor method is then called, passing the new object implicitly (a `this` reference, as we saw above), and passing the arguments specified between parentheses explicitly.

### Defining a Constructor

There is some obvious initialization we could do for our circle objects, so let's define a constructor. Example 3.2 shows a constructor that lets us specify the initial values for the center and radius of our new `Circle` object. The example also shows a use of the `this` keyword, as described in the previous section.

#### Example 3.2: A Constructor for the Circle Class

    public class Circle {
        public double x, y, r;  // The center and the radius of the circle
        // The constructor method.
        public Circle(double x, double y, double r)
        {
            this.x = x;
            this.y = y;
            this.r = r;
        }
        public double circumference() { return 2 * 3.14159 * r; }
        public double area() { return 3.14159 * r*r; }
    }

With the old, default constructor, we had to write code like this:

    Circle c = new Circle();
    c.x = 1.414;
    c.y = -1.0;
    c.r = .25;

With this new constructor the initialization becomes part of the object creation step:

    Circle c = new Circle(1.414, -1.0, .25);

There are two important notes about naming and declaring constructors:

- The constructor name is always the same as the class name.

- The return type is implicitly an instance of the class. No return type is specified in constructor declarations, nor is the `void` keyword used. The `this` object is implicitly returned; a constructor should not use a `return` statement to return a value.

### Multiple Constructors

Sometimes you'll want to be able to initialize an object in a number of different ways, depending on what is most convenient in a particular circumstance. For example, we might want to be able to initialize the radius of a circle without initializing the center, or we might want to initialize a circle to have the same center and radius as another circle, or we might want to initialize all the fields to default values. Doing this is no problem: A class can have any number of constructor methods. Example 3.3 shows how.

#### Example 3.3: Multiple Circle Constructors

    public class Circle {
        public double x, y, r;
        public Circle(double x, double y, double r) {
            this.x = x; this.y = y; this.r = r;
        }
        public Circle(double r) { x = 0.0; y = 0.0; this.r = r; }
        public Circle(Circle c) { x = c.x; y = c.y; r = c.r; }
        public Circle() { x = 0.0; y = 0.0; r = 1.0; }
        public double circumference() { return 2 * 3.14159 * r; }
        public double area() { return 3.14159 * r*r; }
    }

### Method Overloading

The surprising thing in this example (not so surprising if you're a C++ programmer) is that all the constructor methods have the same name! So how can the compiler tell them apart? The way that you and I tell them apart is that the four methods take different arguments and are useful in different circumstances. The compiler tells them apart in the same way. In Java, a method is distinguished by its name, and by the number, type, and position of its arguments. This is not limited to constructor methods--any two methods are not the same unless they have the same name, and the same number of arguments of the same type passed at the same position in the argument list. When you call a method and there is more than one method with the same name, the compiler automatically picks the one that matches the data types of the arguments you are passing.

Defining methods with the same name and different argument types is called method overloading. It can be a convenient technique, as long as you only give methods the same name when they perform similar functions on slightly different forms of input data. Overloaded methods may have different return types, but only if they have different arguments. Don't confuse method overloading with method overriding, which we'll discuss later.

### this Again

There is a specialized use of the `this` keyword that arises when a class has multiple constructors--it can be used from a constructor to invoke one of the other constructors of the same class. So we could rewrite the additional constructors from Example 3.3 in terms of the first one like this:

    public Circle(double x, double y, double r) {
        this.x = x; this.y = y; this.r = r;
    }
    public Circle(double r) { this(0.0, 0.0, r); }
    public Circle(Circle c) { this(c.x, c.y, c.r); }
    public Circle() { this(0.0, 0.0, 1.0); }

Here, the `this()` call refers to whatever constructor of the class takes the specified type of arguments. This would be a more impressive example, of course, if the first constructor that we were invoking did a more significant amount of initialization, as it might, for example, if we were writing a more complicated class.

There is a very important restriction on this `this` syntax: it may only appear as the first statement in a constructor. It may, of course, be followed by any additional initialization that a particular version of the constructor needs to do. The reason for this restriction involves the automatic invocation of superclass constructor methods, which we'll explore later in this chapter.

Introduction to Classes and Objects |  | Class Variables