[Chapter 11] 11.2 Unicode
Author: David Flanagan
Date: Thu Jul 31 15:58:55 1997

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| Chapter 11 Internationalization |

## 11.2 Unicode

Java uses the Unicode character encoding. Java 1.0 used Unicode version 1.1, while Java 1.1 has adopted the newer Unicode 2.0 standard. Unicode is a 16-bit character encoding established by the Unicode Consortium, which describes the standard as follows (see http://unicode.org):

> The Unicode Worldwide Character Standard is a character coding system designed to support the interchange, processing, and display of the written texts of the diverse languages of the modern world. In addition, it supports classical and historical texts of many written languages.

> In its current version (2.0), the Unicode standard contains 38,885 distinct coded characters derived from 25 supported scripts. These characters cover the principal written languages of the Americas, Europe, the Middle East, Africa, India, Asia, and Pacifica.

In the canonical form of the Unicode encoding, which is what Java `char` and `String` types use, every character occupies two bytes. The Unicode characters \u0020 to \u007E are equivalent to the ASCII and ISO8859-1 (Latin-1) characters 0x20 through 0x7E. The Unicode characters \u00A0 to \u00FF are identical to the ISO8859-1 characters 0xA0 to 0xFF. Thus there is a trivial mapping between Latin-1 and Unicode characters. A number of other portions of the Unicode encoding are based on pre-existing standards, such as ISO8859-5 (Cyrillic) and ISO8859-8 (Hebrew), though the mappings between these standards and Unicode may not be as trivial as the Latin-1 mapping.

Note that Unicode support is quite limited on many platforms. One of the difficulties with the use of Unicode is the poor availability of fonts to display all of the Unicode characters. Figure 11.1 shows the characters that are available on a typical configuration of the U.S. English Windows 95 platform. Note the special box glyph used to indicate undefined characters.

#### Figure 11.1: Some Unicode characters and their encodings

Unicode is similar to, but not the same as, ISO 10646, the UCS (Universal Character Set) encoding. UCS is a 2- or 4-byte encoding originally intended to contain all national standard character encodings. For example, it was to include the separate Chinese, Japanese, Korean, and Vietnamese encodings for Han ideographic characters. Unicode, in contrast, "unifies" these disparate encodings into a single set of Han characters that work for all four countries. Unicode has been so successful, however, that ISO 10646 has adopted it in place of non-unified encodings. Thus, ISO 10646 is effectively Unicode, with the option of two extra bytes for expansion purposes.

Unicode is a trademark of the Unicode Consortium. Version 2.0 of the standard is defined by the book The Unicode Standard, Version 2.0 (published by Addison-Wesley, ISBN 0-201-48345-9). Further information about the Unicode standard and the Unicode Consortium can be obtained at http://unicode.org/.

Table 11.1 provides an overview of the Unicode 2.0 encoding.

Table 11.1: Outline of the Unicode 2.0 Encoding
Start | End | Description
--- | --- | ---
0000 | 1FFF | Alphabets
0000 | 007F | Basic Latin
0080 | 00FF | Latin-1 Supplement
0100 | 017F | Latin Extended-A
0180 | 024F | Latin Extended-B
0250 | 02AF | IPA Extensions
02B0 | 02FF | Spacing Modifier Letters
0300 | 036F | Combining Diacritical Marks
0370 | 03FF | Greek
0400 | 04FF | Cyrillic
0530 | 058F | Armenian
0590 | 05FF | Hebrew
0600 | 06FF | Arabic
0900 | 097F | Devanagari
0980 | 09FF | Bengali
0A00 | 0A7F | Gurmukhi
0A80 | 0AFF | Gujarati
0B00 | 0B7F | Oriya
0B80 | 0BFF | Tamil
0C00 | 0C7F | Telugu
0C80 | 0CFF | Kannada
0D00 | 0D7F | Malayalam
0E00 | 0E7F | Thai
0E80 | 0EFF | Lao
0F00 | 0FBF | Tibetan
10A0 | 10FF | Georgian
1100 | 11FF | Hangul Jamo
1E00 | 1EFF | Latin Extended Additional
1F00 | 1FFF | Greek Extended
2000 | 2FFF | Symbols and Punctuation
2000 | 206F | General Punctuation
2070 | 209F | Superscripts and Subscripts
20A0 | 20CF | Currency Symbols
20D0 | 20FF | Combining Marks for Symbols
2100 | 214F | Letterlike Symbols
2150 | 218F | Number Forms
2190 | 21FF | Arrows
2200 | 22FF | Mathematical Operators
2300 | 23FF | Miscellaneous Technical
2400 | 243F | Control Pictures
2440 | 245F | Optical Character Recognition
2460 | 24FF | Enclosed Alphanumerics
2500 | 257F | Box Drawing
2580 | 259F | Block Elements
25A0 | 25FF | Geometric Shapes
2600 | 26FF | Miscellaneous Symbols
2700 | 27BF | Dingbats
3000 | 33FF | CJK Auxiliary
3000 | 303F | CJK Symbols and Punctuation
3040 | 309F | Hiragana
30A0 | 30FF | Katakana
3100 | 312F | Bopomofo
3130 | 318F | Hangul Compatibility Jamo
3190 | 319F | Kanbun
3200 | 32FF | Enclosed CJK Letters and Months
3300 | 33FF | CJK Compatibility
4E00 | 9FFF | CJK Unified Ideographs Han characters used in China, Japan, Korea, Taiwan, and Vietnam
AC00 | D7A3 | Hangul Syllables
D800 | DFFF | Surrogates
D800 | DB7F | High Surrogates
DB80 | DBFF | High Private Use Surrogates
DC00 | DFFF | Low Surrogates
E000 | F8FF | Private Use
F900 | FFFF | Miscellaneous
F900 | FAFF | CJK Compatibility Ideographs
FB00 | FB4F | Alphabetic Presentation Forms
FB50 | FDFF | Arabic Presentation Forms-A
FE20 | FE2F | Combining Half Marks
FE30 | FE4F | CJK Compatibility Forms
FE50 | FE6F | Small Form Variants
FE70 | FEFE | Arabic Presentation Forms-B
FEFF | FEFF | Specials
FF00 | FFEF | Halfwidth and Fullwidth Forms
FFF0 | FFFF | Specials

### Unicode and Local Encodings

While Java programs use Unicode text internally, Unicode is not the customary character encoding for most countries or locales. Thus, an important requirement for Java programs is to be able to convert text from the local encoding to Unicode as it is read (from a file or network, for example) and to be able to convert text from Unicode to the local encoding as it is written. In Java 1.0, this requirement is not well supported. In Java 1.1, however, the conversion can be done with the `java.io.InputStreamReader` and `java.io.OutputStreamWriter` classes, respectively. These classes load an appropriate `ByteToCharConverter` or `CharToByteConverter` class to perform the conversion. Note that these converter classes are part of the `sun.io` package and are not for public use (although an explicit conversion interface may be defined in a later release of Java).

### The UTF-8 Encoding

The canonical two-bytes per character encoding is useful for the manipulation of character data and is the internal representation used throughout Java. However, because a large amount of text used by Java programs is 8-bit text, and because there are so many existing computer systems that support only 8-bit characters, the 16-bit canonical form is usually not the most efficient way to store Unicode text nor the most portable way to transmit it.

Because of this, other encodings called "transformation formats" have been developed. Java provides simple support for the UTF-8 encoding with the `DataInputStream.readUTF()` and `DataOutputStream.writeUTF()` methods. UTF-8 is a variable-width or "multi-byte" encoding format; this means that different characters require different numbers of bytes. In UTF-8, the standard ASCII characters occupy only one byte, and remain untouched by the encoding (i.e., a string of ASCII characters is a legal UTF-8 string). As a tradeoff, however, other Unicode characters occupy two or three bytes.

In UTF-8, Unicode characters between `\u0000` and `\u007F` occupy a single byte, which has a value of between `0x00` and `0x7F`, and which always has its high-order bit set to `0`. Characters between `\u0080` and `\u07FF` occupy two bytes, and characters between `\u0800` and `\uFFFF` occupy three bytes. The first byte of a two-byte character always has high-order bits `110`, and the first byte of a three-byte character always has high-order bits `1110`. Since single-byte characters always have 0 as their high-order bit, the one-, two-, and three-byte characters can easily be distinguished from each other.

The second and third bytes of two- and three-byte characters always have high-order bits `10`, which distinguishes them from one-byte characters, and also distinguishes them from the first byte of a two- or three-byte sequence. This is important because it allows a program to locate the start of a character in a multi-byte sequence.

The remaining bits in each character (i.e., the bits that are not part of one of the required high-order bit sequences) are used to encode the actual Unicode character data. In the single-byte form, there are seven bits available, suitable for encoding characters up to `\u007F`. In the two-byte form, there are 11 data bits available, which is enough to encode values to `\u07FF`, and in the three-byte form there are 16 available data bits, which is enough to encode all 16-bit Unicode characters. Table 11.2 summarizes the UTF-8 encoding.

Table 11.2: The UTF-8 Encoding
Start Character | End Character | Required Data Bits | Binary Byte Sequence (`x` = data bits)
--- | --- | --- | ---
\u0000 | \u007F | 7 | 0xxxxxxx
\u0080 | \u07FF | 11 | 110xxxxx 10xxxxxx
\u0800 | \uFFFF | 16 | 1110xxxx 10xxxxxx 10xxxxxx

The UTF-8 has the following desirable features:

- All ASCII characters are one-byte UTF-8 characters. A legal ASCII string is a legal UTF-8 string.

- Any non-ASCII character (i.e., any character with the high-order bit set) is part of a multi-byte character.

- The first byte of any UTF-8 character indicates the number of additional bytes in the character.

- The first byte of a multi-byte character is easily distinguished from the subsequent bytes. Thus, it is easy to locate the start of a character from an arbitrary position in a data stream.

- It is easy to convert between UTF-8 and Unicode.

- The UTF-8 encoding is relatively compact. For text with a large percentage of ASCII characters, it is more compact than Unicode. In the worst case, a UTF-8 string is only 50% larger than the corresponding Unicode string.

Java actually uses a slightly modified form of UTF-8. The Unicode character `\u0000` is encoded using a two-byte sequence, so that an encoded Unicode string never contains null characters.

A Word About Locales |  | Character Encodings