$FreeBSD: ports/games/nethack32/files/patch-ag,v 1.5 2004/04/12 21:02:09 glewis Exp $

--- sys/unix/Makefile.top.orig	Tue Dec 10 13:20:10 1996
+++ sys/unix/Makefile.top	Sun Apr 11 23:25:22 2004
@@ -14,16 +14,16 @@
 # MAKE = make
 
 # make NetHack
-GAME     = nethack
+GAME     = %%HACKNAME%%
 GAMEUID  = games
-GAMEGRP  = bin
+GAMEGRP  = games
 
 # Permissions - some places use setgid instead of setuid, for instance
 # See also the option "SECURE" in include/config.h
-GAMEPERM = 04755
-FILEPERM = 0644
+GAMEPERM = 02755
+FILEPERM = 0664
 EXEPERM  = 0755
-DIRPERM  = 0755
+DIRPERM  = 0775
 
 # GAMEDIR also appears in config.h as "HACKDIR".
 #
@@ -32,13 +32,13 @@
 # therefore there should not be anything in GAMEDIR that you want to keep
 # (if there is, you'll have to do the installation by hand or modify the
 # instructions)
-GAMEDIR  = /usr/games/lib/$(GAME)dir
-SHELLDIR = /usr/games
+GAMEDIR  = %%HACKDIR%%
+SHELLDIR = ${PREFIX}/bin
 
 # per discussion in Install.X11
-VARDATND = 
+# VARDATND = 
 # VARDATND = x11tiles pet_mark.xbm
-# VARDATND = x11tiles pet_mark.xbm rip.xpm
+VARDATND = x11tiles pet_mark.xbm rip.xpm
 
 VARDATD = data oracles options quest.dat rumors
 VARDAT = $(VARDATD) $(VARDATND)
@@ -74,7 +74,7 @@
 $(GAME):
 	( cd src ; $(MAKE) )
 
-all:	$(GAME) Guidebook $(VARDAT) dungeon spec_levs check-dlb
+all:	$(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
 	@echo "Done."
 
 Guidebook:
@@ -126,6 +126,8 @@
 	( cd util ; $(MAKE) dlb )
 	( cd dat ; ../util/dlb cf nhdat $(DATDLB) )
 
+recover:
+	( cd util ; $(MAKE) recover )
 
 dofiles:
 	target=`sed -n					\
@@ -135,16 +137,18 @@
 		-e '}' 					\
 	  	-e '$$s/.*/nodlb/p' < dat/options` ;	\
 	$(MAKE) dofiles-$${target-nodlb}
-	cp src/$(GAME) $(GAMEDIR)
+	cp src/nethack $(GAMEDIR)/$(GAME) 
+	cp util/recover $(GAMEDIR)
 	-rm -f $(SHELLDIR)/$(GAME)
 	sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
 		-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
 		< sys/unix/nethack.sh \
 		> $(SHELLDIR)/$(GAME)
 # set up their permissions
-	-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) ; \
-			$(CHGRP) $(GAMEGRP) $(GAME) )
+	-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
+			$(CHGRP) $(GAMEGRP) $(GAME) recover )
 	chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
+	chmod $(GAMEPERM) $(GAMEDIR)/recover
 	-$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
 	$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
 	chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
@@ -164,7 +168,7 @@
 			$(CHGRP) $(GAMEGRP) $(DAT) ; \
 			chmod $(FILEPERM) $(DAT) )
 
-update: $(GAME) $(VARDAT) dungeon spec_levs
+update: $(GAME) recover $(VARDAT) dungeon spec_levs
 #	(don't yank the old version out from under people who're playing it)
 	-mv $(GAMEDIR)/$(GAME) $(GAMEDIR)/$(GAME).old
 #	quest.dat is also kept open and has the same problems over NFS
@@ -180,10 +184,10 @@
 # and a reminder
 	@echo You may also want to install the man pages via the doc Makefile.
 
-install: $(GAME) $(VARDAT) dungeon spec_levs
+install: $(GAME) recover $(VARDAT) dungeon spec_levs
 # set up the directories
 	-mkdir $(SHELLDIR)
-	-rm -rf $(GAMEDIR)
+	-rmdir $(GAMEDIR)
 	-mkdir $(GAMEDIR) $(GAMEDIR)/save
 	-$(CHOWN) $(GAMEUID) $(GAMEDIR) $(GAMEDIR)/save
 	$(CHGRP) $(GAMEGRP) $(GAMEDIR) $(GAMEDIR)/save
