// Actual aliases that make it work alias s_w "wait; wait" alias e_on "developer 1" alias e_off "developer 0" alias k_b1 "s_w; -attack; s_w; cl_pitchspeed 150" alias k_b2 "s_w; -attack2; s_w; cl_pitchspeed 150" alias +burstfire1 "e_on; echo [BF1]WAIT]; e_off; +attack; b_size; cl_pitchspeed 35; +lookdown; s_w; -lookdown; k_b1" alias -burstfire1 "e_on; echo [READY]; e_off" alias +burstfire2 "e_on; echo [BF2]WAIT]; e_off; +attack2; b_size; cl_pitchspeed 35; +lookdown; s_w; -lookdown; k_b2" alias -burstfire2 "e_on; echo [READY]; e_off" // Toggle for the three modes alias bmode01 "bind mouse1 +burstfire1; bind z bmode02; e_on; echo MOUSE1 = [BURSTFIRE MODE[1]; e_off" alias bmode02 "bind mouse1 +burstfire2; bind z bmode03; e_on; echo MOUSE1 = [BURSTFIRE MODE[2]; e_off" alias bmode03 "bind mouse1 +attack; bind z bmode01; e_on; echo MOUSE1 = [NORMAL ATTACK]; e_off" // Toggle - etc. for burst length alias b_size01 "alias b_size b_01; bind x b_size02; e_on; echo BURST = [LONG]; e_off" alias b_size02 "alias b_size b_02; bind x b_size03; e_on; echo BURST = [MEDIUM]; e_off" alias b_size03 "alias b_size b_03; bind x b_size01; e_on; echo BURST = [SHORT]; e_off" alias b_01 "s_w; s_w; s_w; wait" alias b_02 "s_w; s_w; wait" alias b_03 "s_w; wait" bind z bmode01 bind x b_size01 // EOF