GENERAL EQUIPMENT
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* Maximum level 5
* Maximum level 5
* Maximum level 5
* Maximum level 10 |
Vehicle | Skill | Speed | Passengers | Body | Armor | Cost |
Light Motorcycle | Bike | 150 | 2 | 8 | - | $10,000 |
Heavy Motorcycle | Bike | 200 | 2 | 10 | - | $15,000 |
Small Car | Car | 120 | 4 | 12 | 25 | $15,000 |
Medium Car | Car | 140 | 5 | 15 | 30 | $20,000 |
Luxury Car | Car | 180 | 5 | 20 | 40 | $50,000 |
Sports Car | Car | 220 | 4 | 15 | 30 | $75,000 |
Van | Car | 140 | 8 | 25 | 35 | $30,000 |
Open Truck | Car | 140 | 5 | 20 | 30 | $25,000 |
DESCRIPTIONS
CLOTHES:
Street Clothes Very ragged clothes usually worn by people who live on the streets or spend a lot of their time there.
Casual Clothes These are casual clothes usually worn by the lower class they look OK and are affordable.
Business Wear Clothes that are usually worn by the corporate class (suits).
High Fashion These are very expensive clothes, which are only affordable by the corporate or higher class.
Uniform Just what it sounds like. This is what the military, police, fire department, etc. wear.
ARMOR:
Armored Clothes Taking regular clothes and enforcing them with small patches of kevlar is quite common in the Darker Days world. This doubles the price of the clothes, but provide an armor level of 5.
Leather Jacket The leather provides an armor level of 5.
Light Kevlar This is a vest which is made of very thin and light kevlar. It can be worn underneath the clothes and only close observation will reveal it. It provides and armor level of 10.
Heavy Kevlar This kevlar jacket is about 2cm thick, cumbersome, and is worn above the clothes. It is usually only worn if the wearer knows he is heading into battle. It provides an armor level of 15.
TOOLS:
Mechanical Toolkit Just your usual mechanical tools (screwdrivers, ratchet, etc.). Someone trying to do any mechanical work without this toolkit suffers a 2 penalty.
Electrician Toolkit A bag of tools used for any electrical repair. Again, any electrical work done without the proper tools suffers a 2 penalty.
Mechanical Lockpick Kit All the special instruments needed to break a mechanical lock. Trying to pick a mechanical lock without it applies a 4 penalty.
Electrical Lockpick Kit whatever is needed to pick an electrical lock. Trying to pick one without this kit gives a 4 penalty.
Bomb Disarming Kit Another set of tools, this time for disarming bombs. Trying to do so without the kit will have a 4 penalty. Not advisable.
Blowtorch Just what it sounds like.
PERSONAL:
All personal items usually come with all forms of inputs and outputs: A minidisk player, a datachip slot and a universal connector.
Data Viewer A small screen that is used to display any visual data (text and pictures).
Television A bigger version of the data viewer which is not portable and only has a universal connector. In order to view a minidisk or a datachip one has to use a video player of camera.
Audio Recorder/Player Small appliances which are used to listen and to record any auditory data.
Digital Camera Used to take pictures and store them as visual data.
Video Camera An advanced form of the digital camera which is also able to store video and not only still pictures.
Video Player An appliance which is used to read visual data and send it through a universal connector (usually into a TV).
SenseData Recorder A very sophisticated recorder which can record SenseData from a DNI (though an input slot) into a minidisk or a datachip.
SenseData Player This translates the SenseData from a recording into a format which can be read by a DNI (through an input slot).
PERSONAL ITEMS:
CredID A combination of a credit card and an ID. This is the standard money exchange method in 2031. The CredID holds data on your bank account and transferring of money from one CredID to another is done with a CredID transceiver.
CredID Transceiver This is a small device which has 2 slots for 2 CredIDs, a numeric keypad and a small screen. The transceiver transfers money from one CredID to another through wireless communication with the net.
MEDICAL:
First Aid Kit This is a small kit that holds medical provisions and instruments. It is designed for fieldwork. It holds supplies for 5 usages after which it has to be refilled.
First Aid Supplies A kit that holds only the expendable supplies of the first aid kit (used when a first aid kit runs out of supplies). It is good for 5 usages.
Medical Kit A more advanced version of the first aid kit, this kit holds better equipment and a medical computer to aid in analysis. The computer gives the user a +1 to the skill roll. It is the size of a small suitcase and not very useful under field conditions. It holds supplies for dozens of usages.
Surgery Kit All you need for a field surgery. Not advisable but can save your life.
Hospital Day A day spent in hospital heals an extra 1 Hit.
Intensive Care Day A day spent in intensive care heals extra 2 Hits.
Minor Surgery Any medical surgery that doesnt involve the heart or brain and minor cybernetics surgery (not involving any neural systems).
Major Surgery Any medical surgery that involves the heart or brain and any complex cybernetics surgery (dealing with neural systems or body wide operations).
WEAPONS ACCESSORIES:
Smart Module A module that is attached on the weapon and interacts with a smart pad and DNI cyberware. The module (with the complementary cyberware) allows the user to see weapon data in his field of vision (like the number of remaining bullets, safety status, where the weapon will hit, target range, etc.) and to control the weapon mentally (switch safety on/off, switch to auto fire, eject the clip, etc.).
Laser Sight attached to the weapon, it displays a small red dot where the weapon is supposed to hit. It is only useful when shooting non-automatic fire (the weapon shakes too much when shooting automatic fire for the user to spot the small red dot) and gives a +1 to the user.
Scope - Attached on top of the weapon it magnifies and helps aim. If the user is aiming through the scope, it gives a +2 (in addition to the +1 for aiming) bonus to the shot.
Thermal Sight An attachment to a scope that allows thermal vision (see description of Thermal Vision cyberware).
Light Amplifier Sight - An attachment to a scope that amplifies light for night vision (see description of Light Amplification cyberware).
Recoil Compensator - Pistol An attachment to a weapon that helps compensate for auto fire recoil. When employed it gives a +1 bonus for auto fire. This module is made for auto pistols.
Recoil Compensator Rifle The same as above but this module is made for rifles.
Silencer Semi Auto an attachment to the end of the barrel that silences shots into mere swoops of air. This module is for single shots.
Silencer Full Auto The same as above but this module will silence also full automatic fire.
Holster a small leather pouch to place a pistol. It can be worn on the belt or inside a jacket.
COMMUNICATION:
Earphone Communicator A small communicator that is placed inside the ear and a small microphone which is usually placed on the short collar. It is effective for a 5km range.
Pocket Communicator A bigger device the size of a small cell phone. It has a greater range of 10km.
Cellular Phone Just what it says.
Pager A small 5x5cm device for receiving textual messages.
VISION SYSTEMS:
Electronic Binoculars Just like regular binoculars, but the amplification is assisted with a computer. It is also able to check the range. They can amplify up to x25 times.
Light Amplification An add-on to the electronic binoculars that amplifies light (see description of Light Amplification cyberware).
Thermal An add-on to the electronic binoculars that enables thermal vision (see description of Thermal Vision cyberware).
Light Amplifier Glasses These are glasses that amplify light (like the Light Amplification cyberware). They have a range of 25 meters.
Thermal Glasses These glasses will enable you vision into the thermal spectrum (like the Thermal Vision cyberware). They have a range of 25 meters.
Flashlight - Your regular flashlight.
SURVEILLANCE:
Movement Sensor A device that can detect movement and the range and direction related to the user. Its effective for 50 meters.
Tracking Transmitter A very small device that transmits a fixed signal. The signal is effective up to 5km. It is used coupled with a tracking locator.
Tracking Locator This device can read the signal transmitted from a tracking transmitter and can determine the range and direction of the transmitter.
Commline Tap A device, which is attached to a communication line of any sort and can read the data. It can have a maximum level of 5.
Transmission Tap An advanced version of the commline tap that can intercept wireless transmissions within a 5km radius. It can have a maximum level of 5.
Data Decryption System A system which is used to decrypt any encrypted transmissions. The decryption is a Security Systems Difficult (-2) skill roll with the systems level as a bonus and the encryption level as a negative modifier. It can have a maximum level of 5.
Laser Microphone A device, which can be used to hear noise from up to 50 meters away. It comes with a set of earphones.
Bug A small device that can be hidden almost anywhere and transmits all audio data in its surrounding. It can transmit up to a range of 1km.
Micro Camera The same idea of a bug, this less than 1cm camera transmits visual data up to a 1km range.
SURVEILLANCE COUNTERMEASURES:
Bug Scanner A device that searches for transmission frequencies of bugs and therefore can detect them.
Data Encryption System Used to encrypt any kind of data. Needs to be located on both transmitting and receiving ends. It can have a level as high as 5.
Commline Tap Finder An electrical device that sends special transmissions into a communication network and can find commline taps. When looking for a tap, the user must roll a Security Systems Normal (0) skill roll with the systems level as a bonus and the commline taps level as a negative modifier. It can have a maximum level of 5.
Transmission Jammer This device jams any type of wireless transmission. It is used to interfere with surveillance transmissions (bug, micro camera, tracking transmitter, etc).
SECURITY:
Mechanical Lock The regular locks used on most doors.
Electrical Lock This is a lock, which is based on an electrical locking mechanism. It comes with a keypad as a default, but can have any of the security systems attached to it.
CredID Identification Requires specific CredIDs to open it. It gives a 1/level for any breaking attempt. Maximum level 5.
Finger Print Identification Programmed to identify and allow entrance only to specific fingerprints. It gives a 2/level to any breaking attempt. Maximum level 5.
Palm Print Identification The same as fingerprint, but requires a whole palm print for identification. It gives a 2.5/level to any breaking attempt. Maximum level 5.
Retinal Print Identification The toughest security system available. It identifies specific retinal prints and only allows those with permission to enter. It gives a 4/level for breaking attempts. Maximum level 5.
Voice Print Identification Identifies a person by the voiceprint. It is slightly more difficult the CredID identification and give a 1.5/level for any breaking attempt. Maximum level 5.
COMPUTERS:
Numeric Computer This is the regular 20th century computer. It is used for research and entertainment. It can be of maximum level 10.
Neurologic Computer This is a computer that is specifically designed to run skillsofts. It is used for implanting as a cyberware. The maximum level of skillsoft that can be run on a computer equals to its level. The maximum level of the computer is 10.
CyberDeck This is a computer, which is specifically designed for netrunning. When not using a CyberDeck, the user cant visualize the net and therefore cant enter cyberspace. Such a user can still try netrunning, but at a very slow speed (5 times slower) and suffers a 2 penalty to all netrunning rolls. Again, the maximum level of this computer is 10.
Minidisk A
storage device, which looks like a CD, only its a 1cm
radius. The amount of data it can store is:
Low quality sound (speech): 41.7 hours
High quality sound (music): 8.3 hours
Low quality video (security camera): 16.7 hours
High quality video (movie): 3.3 hours
Low quality holographic video (security camera): 8.3 hours
High quality holographic video (movie): 100 minutes
SenseData: 100 minutes
Picture: 5,000
Holographic picture: 2,500
Text page: 10,000 (50 books)
Datachip A storage device which resembles a chip with connectors (2x2cm). It has the same storage capacity of a minidisk. The advantage of the datachip is that it is usually placed in slots where several datachips can be placed and it combines their storage capacity. The amount of datachips that can be combined is only limited by the number of slots in the reading device.
Attack Software A software that is used for cyberspace attack. The level of the software is used to increase the damage an attack does. The maximum level of software that can be run on a computer is equal to the computers level and cant be greater than 10.
Defense Software A software that is used for cyberspace defense. The level of the software is used to resist damage a cyberspace attack does. The maximum level of software that can be run on a computer is equal to the computers level and cant be greater than 10.
Physical Skillsoft These are software that are run on a neurological implanted computer and give the user knowledge of their skill at the level of the software (see Implanted Computer cyberware for more details). The skills these software emulate are of physical nature. Usage of a physical skillsoft requires the user to have a NeuroLink web. Again, the maximum level of software that can be run on a computer is equal to the computers level and cant be greater than 10.
Mental Skillsoft Just like the physical skillsoft, these are software that run on a neurological implanted computer and give the user knowledge of their skill at the level of the software (see Implanted Computer cyberware for more details). The skills these software emulate are of mental nature. The maximum level of software that can be run on a computer is equal to the computers level and cant be greater than 10
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