WEAPONS
Melee Weapons | Skill | Fire | Damage | Range | Ammo | Cost |
Hands | Unarmed Combat | - | Str (S) | 2m | - | - |
Knife | Melee Combat | - | Str+1 | 2m | - | $30 |
Club | Melee Combat | - | Str+2 | 2m | - | - |
Sword | Melee Combat | - | Str+3 | 2m | - | $400 |
Thrown Weapons | Skill | Fire | Damage | Range | Ammo | Cost |
Bow | Projectile Weapons | SS | 4 | 50m | 1 | $400 |
Crossbow | Projectile Weapons | SS | 4 | 70m | 1 | $500 |
Shuriken | Thrown Weapons | SS | 3 | 40m | - | $15 |
Throwing knife | Thrown Weapons | SS | 3 | 20m | - | $10 |
Handguns | Skill | Fire | Damage | Range | Ammo | Cost |
Revolver | Firearms | SA | 5 | 40m | 6 | $300 |
Heavy revolver | Firearms | SA | 6 | 50m | 6 | $500 |
Handgun | Firearms | SA | 4 | 40m | 15 | $450 |
Heavy handgun | Firearms | SA | 5 | 40m | 8 | $550 |
Autopistol | Firearms | SA,FA | 5 | 50m | 20 | $800 |
Assault Weapons | Skill | Fire | Damage | Range | Ammo | Cost |
Sniper rifle | Firearms | SS | 8 | 300m | 1 | $1,200 |
Sawed off shotgun | Firearms | SS | 8 | 20m | 2 | $400 |
Shotgun | Firearms | SS | 8 | 50m | 10 | $500 |
Sub machine gun | Firearms | SA,FA | 6 | 150m | 30 | $800 |
Assault rifle | Firearms | SA,FA | 7 | 250m | 30 | $1,100 |
Machine gun | Heavy Weapons | FA | 8 | 350m | belt | $1,500 |
Heavy machine gun | Heavy Weapons | FA | 10 | 500m | belt | $2,000 |
Launchers | Skill | Fire | Damage | Range | Ammo | Cost |
Grenade launcher | Projectile Weapons | SS | * | 200m | 1 | $1,000 |
Rocket launcher | Projectile Weapons | SS | * | 600m | 1 | $1,500 |
* Depends on the launched rocket or grenade.
EXPLOSIVES AND AMMUNITION
* Maximum level 5 |
|
DESCRIPTIONS
EXPLOSIVES:
Shrapnel Grenades These are grenades that deliver real physical damage.
Concussion Grenades These grenades dont make any physical contact, but damage only from the explosion concussion. They deliver Stun damage (and half the amount of Hits as usual with stun damage).
Smoke Grenades These grenades are only supposed to provide cover.
Rockets These are propelled versions of the grenades that are used with a rocket launcher. Otherwise they are the same.
Rocket Guidance These are guidance systems that are attached to rockets and help them reach the designated target. The user adds the guidance systems level as a bonus to the attack roll. The maximum level of a guidance system is 5.
Plastique This explosive comes in kilos and needs a detonator (either time or remote). The amount of damage depends on the amount of explosive used - multiply the damage by the square root of its weight: for example if you are using 4kg, multiply by 2; if you are using 9kg, multiply by 3; etc.
Time Detonator Can be set to a specific delay before it detonates.
Remote Detonator The explosion is triggered by a remote control that sends a transmission to a small detonator, which is located on the explosives.
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