An introduction Being an induction to infinity So you've made it to the planes have you berk? Welcome. Introduction One wrong word and you're dragonmeat. The last sod who came this way forced me to decide betwen selling her to campaign slaadi artists as water-soluable paint and cursing her to serve a tinker gnome of Krynn designing a lighter-than air ship. Characters I'll leave you to imagine which was the worse fate. While you ponder this and other important questions regarding neverwell the meaning of life, allow me to rattle my bone-box about a few ideas that could very well keep you out of the Dead DM techniques Book...at least for a little while. The Palace First things first. This is a game. Sure some leatherheads out there take it all seriously, but bottom line: storyboard It is only a game. Given that, Planescape is a very special type of game, a New monsters role-playing game. More specifically, it is a campaign setting for TSR's Dungeons & Dragons fantasy role- Links playing game, one of the greatest things ever made, along with Ra creating man from his tears and Prometheus giving man fire. While the cutters at TSR aren't gods, they certainly deserve credit. There just aren't many games on the shelves that are accused of being satanic and childish at the same time. What's a role-playing game? Hey, you lazy unindustrious excuse for a mephit, I can't reveal all the secrets to you! While it ain't the purview of this site to explain the wide world of role-playing, I'll give you this definition: Role-play verb, transitive. To play with oneself and others while assuming the position of an imaginary character in an exotic fantasy filled with fairies and magic wands. Sure it is fantasy, but if you hope to stay among the living for a little longer, you'd better start bailing all those pre- conceptions out of your brain-boat. Planescape is fantasy taken to the edge. Out here on the planes what matters ain't how many goblins you can skewer with one stroke of your sword. Though it's a useful skill to have, there's always something bigger around the bend, after all, the planes are the home to the gods, and us mortals are like falling leaves, sometimes our light side is seen and at others our dark side, but really we're no more than dust in the wind. Given that the average basher can't hope to change The Way Things Are, what matters in the grand scheme? Belief. Pure and simple. Faith moves mountains, and can even change the planar boundaries. See, the planes are beliefs made tangible. Here a berk such as yourself can learn just what the rewards for being good or evil are. There they are, the planes unveiled before your eyes. Enter the multiverse, the collection of all the planes of existence where petitioners, dead souls, mingle with bizarre creatures such as the fiendish baatezu, logical modrons, scheming yugoloths, righteous devas, and six foot tall invisible rabbits named Harvey. Anything goes. When mortals are just another face in the crowd, how do you count your enemies from your friends? Philosophers with common ground have banded together to answer "What is the meaning of the multiverse?" In answering why, the face of the planes themselves will be determined. To this end, the factions are each out out there striving to promote the way they see things. The final piece in understanding the puzzle of the planes is Sigil, City of Doors, where the factions extend their fingers across the multiverse. Believe it or not, Sigil is unlike any other city anywhere, precisely because it is a burg riddled with portals, gateways that link the magical lands that planewalkers explore. By controling these portals, the factions would gain immense power to spread their doctrines to everyone. Of course, first they'd have to find a way past the Lady of Pain, and she's a tough one to unravel. Most sods who cross her end up in the Mazes if not impaled on her blades outright. She's the one who Sigil looks to for protection from the greedy hands of the gods, for the Powers would love to have such a gem. Don't anger her, don't pity her, and never worship her. Are you ready to face the extremes, meet efreeti in the City of Brass, negotiate your way through the fields of the Blood War, taste the nectars of Evergold, tred the corpses of dead gods in the Astral, and learn the price of living philosophy? Step through that bright portal to infinity, cutter. Just pray you can survive what's on the other side...