FSpace
Characters
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Roleplaying
site owned by Philip
Warnes.
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From 1991 to
1996 I was a playtesting gamer of the FSpace
Roleplaying Game.
This page contains some of my characters featured during those games.
These descriptions are considered canon by the game developers, and
were included in the KAPCON 1995 edition.
Roger
MacDonald
Nationality:
Mars
Age:
32
Occupation:
Engineer
STATS:
64-61-82-73
Skills:
Electrical-E2, Robotics-E2, Structural-E2, Computer-R, Draconian-R,
Gun-R
Sees himself
as a Scotsman in exile. He was not born in Scotland, but is very
concous of his Scottish ancestry. He likes all things Scottish
including bagpipes, haggis, caber tossing, haggis tossing and
speaking Gallic.
Roger enjoys
the odd bit of scotch occasionally and would like to one day build
his own scotch synthesizer that will manufacture scotch whiskey more
real than the real macoy.
Roger's life
has been as an engineer and this is the only life that he wants to
live. This is reflected in a strong pragmatic aspect in his
character. He also has strong desire for adventure and a life out
amongst the stars. His best means of obtaining this was, of course to
become the engineer on board a star/spaceship.
You will
generally see him about with a multi-tool of some description in one
hand and a bag with various bits and pieces. He is in his element
when he is putting something together (often involves pulling it
apart first).
Vile de
Balls
Nationality:
French
Age:
29
Occupation:
Doctor of Physics
STATS:
40-25-94-55
Skills:
Physics-E3, Sensors-E1, Maths-Q, Andorian-R
Vile de Balls
from his outward appearance is your typical arrogant, pompous
Frenchman. However, once you get to know him he is a really nice guy.
Vile de Balls worships mathematics and physics as the ultimate power
tools, which he can use to unravel the mysteries of the universe. The
universe is an immense laboratory with laws of physics waiting to be
cracked open, understood, and of course, maybe there are alternative
strategies waiting to be found.
Vile has a
passion for classical french music. He often wears a mini headpiece
which will play his favourite music. He believes that this music
enhances his intellectual and mathematical prowess.
Vile's
desperate need to understand the universe has lead to his career in
outer space. Here he is, in amongst this great laboratory of his, all
his to explore and reduce to a pile of equations.
Vile de Balls
has a propensity for learning languages. He is always interested in
learning about new cultures, how they interact and communicate. Like
for example, do they follow the same basic sets of rules that we use,
or do they use something different. Are they really alternatives? Are
they more or less efficient? Vile has very much an enquiring mind and
always enjoys the challenge that these questions pose.
One
interesting quirk in Vile's character is his tendency for excess. If
someone suggests that there is going to be some adventuring, he will
turn up with the kitchen sink!
Xaxxus
Jarry
Nationality:
American
Age:
44
Occupation:
Captain USAN Pilot
STATS:
70-85-95-65
Skills:
Computer-E2, Leader-E2, Pilot-E2, Tactics-E2, Gun-E1, Grav-ops-Q,
Hvy-wpns-Q
Xaxxus is
your typical die-harder top gun pilot. Xaxxus is good at piloting and
wants to always be the best - the top gun. However he's been
constantly outclassed by the likes of Martyn Bremner and John
Dorn.
He is
interested in tactics, and the art of war. Sun Tsu is often quoted as
being one of his greatest inspirations. He also draws upon the
strategies of many of the great battles in history. Xaxxus is always
trying to make improvements to the art of conducting warfare - cute
tactics, more elaborate schemes, twisted plots - often so convoluted
that not even he fully understands them!
How to keep
ahead of the enemy, to stay one step ahead, to always be the best, to
get in first. Xaxxus does not like to loose. If he gets his butt
kicked he will fight harder with much more resolve. Then to analyse
why things went wrong and what corrections are needed to enhance the
next operation.
Xaxxus is
good with a gun. Xaxxus' gun is his best friend. Like a good woman it
accompanies him everywhere, and he is always seen wearing it and will
spend much of his time training to improve his aim. Hit first, hit
hardest; if your not fast you're last.
Managing
people is also important to Xaxxus. To him a good team operates
efficiently and gets things done. The sound of a good team is like
music, everyone operating together in harmony. He will often listen
to audio recordings of missions as a form of relaxation as they sound
to him just like music. They also help him to analyse and crystalise
new plans.