function updateLock(c) {
var x = getViewXOffset() + c.xAnchor * (getViewWidth() - c.imageWidth) / 2 + c.xOffset * (c.xAnchor == 2 ? -1 : 1);
var y = getViewYOffset() + c.yAnchor * (getViewHeight() - c.imageHeight) / 2 + c.yOffset * (c.yAnchor == 2 ? -1 : 1);
moveLayer(c.prefix + 0, x, y);
setTimeout('updateLock(c' + c.uid + ')', c.updateInterval);
}
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