Each Site has a certain value. To secure a dominion (which means you will own that dominion), you will have to send in a group of Allies to seize it. These allies will need an amount of Magic equal to the value of the dominion. Next, your opponent can put together a group of his allies. Should those allies have a higher Magic than yours, your group will be unable to secure hold of the site.
Sometimes it can be convenient to get rid of certain Allies your opponent controls. To do so, you can engage in a fight, a Contest. You appoint some of your Allies and choose one of your opponent's allies. Your opponent may now choose to have some of his other allies to also engage in the defense of his targeted Ally. Both parties sum up the total Strength of their characters. The party with the highest strenght wins the contest. The difference in strength between the two groups is the amount of damage the winner may assign to the loser's character(s). Should any character receive more damage than his Strength, that character is considered dead and leaves the game.
At several moments during the game many different cards can be used to give you all kinds of advantages, which assures some surprise actions.
You can have a look at a nice
samplegame done by
Mike Di Gino.
Or you can check out my tradelist and see if we can make a deal.
Should you ever consider playing an Imajica tournament, or if you are just interested
in the rules, please consider downloading the
Imajica Tournament Rules (zipped Word file) as compiled
by one of the Imajica Reps, Jared Bronson. You can also join a
mailinglist dedicated
to this cardgame. If you are looking for players or demo-reps close to you,
have a look at the nice
locator page.
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