The People of The Western Clans
There are many people in the clans of Dunland. A rich tapestry of life is played out in a quiet area at a pastoral pace. Here in the Western Clans however there is a small group who long for the adventure of legend. These few look forward hopefully to taking part in great adventures and mighty tasks. These are the chosen few who reside in Thanehand's Throneroom. Here Thanehand describes his friends and comrades in arms both as people and as fighters for the freedom of Middle-Earth from the Shadow.
Ravenwood
A truly resourceful man, Ravenwood has resided here since Foreyule 1996. One of the most active people in the Clan he is a source of much of the innovation and obscure information. It is indeed Ravenwood who is responsible for introducing Thanehand to this medium of information about MECCG. Ravenwood's special interest is the creations of Morgoth, the Orcs. For some time Ravenwood's opponents always seemed to find themselves at the center of maddened tribes of Orcs while he himself managed to be somewhere else. A resident expert on the wiles and tactics of Azog's kin. While not fighting the Dark Lord, Ravenwood's interests include almost every other form of card gaming, board gaming and role-playing imaginable (and he still manages to pass his exams!).
Much suspicion lies on the shoulders of The Vermin Lord, as many see him as a corrupting influence on the Western Clans. It is said that he has expressed a preference for The Dark Lord in the struggle for the fate of Middle-Earth. It is rumoured by some that he is in fact working for the Minions of Sauron. Certainly it is true that he, more than any other, relates to Sauron's position. He loves the Orkish culture, the Dark Speech and even sides against the Dwarves in discussions of the Orc-Dwarf wars. Yet Vermin Lord is a battle hardened vetran, in the Clan since the very beginning in Foreyule 1995. His love of battle is legendary and combat to him is honour. Vermin Lord has no time for the covert methods of some wanderers, he sees them as cowards, unwilling to truly test their prowess against a worthy challenger. When not cutting opponents to pieces, Vermin Lord relaxes by partaking in other sports of war. He is a champion of the mystical Warhammer and Warhammer 40K, he is a well known Bloodbowl manager winning the Chaos Cup last year and he identifies strongly with the martial world of Legend of the Five Rings.
The Fool!
The Fool is a close friend of Vermin Lord's and they have many similar qualities (or problems). The Fool has a misleading name as fun and games is the furthest thing from his mind. He is huge, 6'4" and built like a tank, and he has black skin like the Haradrim of the south. Most noticable of all however are the hundreds of heavy gold chains he wears around his neck, he is quite intimidating dressed like this and has been known to win scraps with a growl. His title, The Fool, comes from his habit of always mentioning it in his sentences. For example "I pity the fool who trys to slay me". Like Vermin Lord, The Fool loves physical combat and cannot stand cowards and he also has been here since the beginning in Foreyule 1995. However his main interests lie in "the kickass heros" such as Aragorn. The Fool is usually on the Hero's side but he mainly appriciates a good fight. His other interests, which often involve total inebriation, take up much of his time now however and he is a rare member of expiditions into the world of MECCG.
J.P. is a learned member of the Clan, he has had many brilliant ideas but is often uninterested in testing his theories. His greatest hour came when he discovered a method of not so much outdoing his opponent, but finishing him off. J.P. is into the relaxed atmosphere of a theme game for fun. He dislikes the compeditive, combative and often vitriolic atmosphere of competition. His pet hates are therefore the Killer Decks, the Elf-Lord plus Master of the House or the Road-Block. J.P. is a great friend and ally of the Dwarves, he has planned many strategies for them and is forever trying to find new ways of turning the Dragons and Drakes of the north to the Dwarves advantage. A valuble member of the Clan J.P. is to be relied upon to keep his word and is a proponent of a more virtue based deck than many others. The activities which eat into his time are, like everyone else, many and varied but the most time consuming of these is probably his beguiling of the fairer sex. He also does a lot of work for the annual gathering of the tribes, WARPCON which brings gamers from all around Arda to Dunland for a few days.
Jennic
Jennic joined the Clan around the same time as Ravenwood and J.P. and has been a consistent contributor since. He has studied the geography of the Dunland area in great detail and has advocated a split into North and South Dunland. Jennic's greatest interest is in the ring lore of the Elves of Hollin and Sauron's creation, The One Ring. He has plotted its destruction carefully and has even taken part in a plan to destroy it within days if it should be found. Much of Jennic's time is taken up with searches for rings of power but he is sometimes distracted by his other interests. He is convinced that Shelob's innate greed can be harnessed and used to further his plan for a quick route into Mordor with The Ring. Jennic once famously let The Ring slip through his grasp and since has vowed to exact revenge. Jennic's actions are impulsive and rarly thought through which makes for interesting viewing as unintended tragedy and brilliance mingle in the mind of an obsessed man.
A newcomer to the Clan, Calendal is still mystified by the geography of Middle-Earth. He is still finding his way from Rivendell to Lorien, yet he thinks nothing of attempting a trek from Tolfalas to Moria. Calendal is however learning fast and has developed an interest in the necromancy of undeath. He is learning the secrets of the Barrow Wights and hopes to use the spirits of long dead heros to help the heros of today. It is not yet clear to which side of the eternal struggle Calendal leans so forces for both good and evil still battle for his heart and mind. The outcome is awaited with much anticipation. Unfortunately Calendal is given to bouts of sudden depression, deciding that its all going wrong and that its just not worth it any more. Should he learn the patience to try and turn adversity to victory Calendal will be a feared opponent. In his spare time Calendal has the strange tendancy to dream of the stars. He mistakenly believes that they are whole other worlds with their own Valar and peoples. He dreams of Empires and Rebels fighting amongst technology and the stars. He dreams of man exploring this 'outer space' and finding shadowy other races who have looked after our world for millenium. There is some worring instability there certainly but it makes for an unpredictable mind.
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