Paladin Commands
unish
Usage: punish "target"
GP Cost : determined by level. It will usually be around 250-300gps for a maxed paladin.
Minimum Level: 30th (overall) + good alignment
Current Rating: determined by level. The rating varies from pathetic to invincible in this order : Pathetic, Weak, Poor, Average, Good, Very Good, Extremely Good, Superb, Marvelous, Excellent, Heroic, Super Heroic, and Invincible.
Description:
Punish is the main attack command of the paladin. Along with charge it can deliver devastating amounts of damage on the enemy. How powerful your punish is will be determined by your skills in fi.c.m.sharp and fi.c.m.special.
The weapons used to punish are also a very important factor to its destructive ability. Most paladins will use a single handed avenger along with another weapon in the other hand to maximize the number of hits punish produces. This can vary from 3 to 6 (or 7 with a blazed second weapon) for those who use two weapons. A single weapon punish (the weapon of choice in this case it the two handed avenger) will not hit the target with more than 3 attacks. The main advantage of a single weapon punish is that it is considerably more difficult for fighter-types with high parry bonus to parry the punish special attack. A two weapon punish inflicts more damage.
Strength helps a lot to increase the amount of damage punish inflicts. The rating of your punish is highly dependant on your strength. With strength around and above 18/00, punish becomes super heroic for a maxed paladin. An invincible punish is somewhat rare and can be achieved with the assistance of alchemist yellow potions or other strength boosters.
Unlike charge, punish can be used repeatedly against a target. It is fare more slower than charge though, leaving you at the mercy of your enemy for a round.
ay hands
Syntax: lay hands "target"
GP Cost: determined by level. It will heal up to approximately 1200 hps at a cost of more than 300 gps at maxed levels.
Minimum Level: 20 in faith.spells
Description:
This is the main healing command of the paladin. It has no delay and will heal up to approximately 1200 hps at a cost of more than 300 gps at maxed levels. This makes it a rather weak asset in player killing combat so healing potions are still the best alternative. It will not work on any NPC, you will have to use your curing spells instead. Its ability to restore the health of a player depends upon your alignment and your faith bonus. Your faith bonus is determined by your level in faith and your wisdom.
ircle of Power
This is probably the most powerful ability a paladin can have. It is a command that aims to dispel every defensive spell of every creature in a single room. It costs 300,000 xp to learn and 500 gps to cast.
For more about it, see the avenger page.
udge
Syntax: judge "weapon or armour" [against "weapon or armour"]
Description:
The judge command is used to see how good weapons and armours are and to compare them against each other. It uses your skill in general.evaluating to see what degree you can tell two weapons apart (and how nasty they are). The skill of a paladin in judging equipment is not the best in the realms. A fighter or warrior with maxed general.evaluating skill will have more accurate information available so it is advised to ask for their help if you cant do without a good judge. The paladin judge is good to roughly tell the good ones from the useless ones apart.
ix
Syntax:fix "weapon or armour"
Description:
This command allows you to fix up damaged weapons and armour. Using weapons and armour in combat deteriorates their condition. Using this command you can fix up the armour or weapon's condition so that it gives you more protection or does more damage again. You can only fix a weapon or armour so far above its minimun condition it has ever achieved.
Certain weapons or armour need a minimum skill in general.smithing that you must obtain before you can fix them. The higher your level in general.smithing the better you can fix weapons too.
You can only fix in a smithy. Enchanted weapons and armour need fixing a lot less often since their condition deteriorates considerably slowly.
urn
Syntax:turn "target"
GP Cost: 150
Description:
This command allows you to draw upon the holy power of Severan to try to
destroy creatures of the undead or demonic nature. You may only do this once
on any one creature. The higher your level in Faith and the greater the
goodness in your heart, the more damage you will inflict upon the creature. It
is even possible to totally destroy the creature with turning.Turning requires a Holy Symbol, which is not consumed during the turning attempt. Most maxed paladins with blindly good alignment will be able to kill an undead creature in a round with this command. Turn has no delay.