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The Plasma Conversion Mauler is the result of
Romulan scientists to seek a better direct fire
weapon than the plasma bolt. The Plasmatic
Conversion Mauler works on the principle of exploding
plasma and anti-matter in a fusion implosion engine
to create warp power fed directly into a mauler.
The advantages of the Plasma Conversion Mauler
are that the ship does not need to be built around
the mauler, it requires no batteries, and can deliver
a significant long range punch. The disadvantages of
the PCM are that it requires lots and lots of power,
is slow to arm, cannot be held, and is very dangerous
to use.
The PCM is armed by providing energy to a
cluster of four internal type R plasma torpedoes.
The four torpedoes are armed normally and implode
upon each other in an implosive explosive reaction
which is diverted through the mauler. The total
energy is then reduced by 1/4 , due to the
inefficiencies of the warp conversion, and fed into
the mauler. For example, four type R torpedoes are
50 points each for a total of 200 points, divided by
four to make a 50 point mauler blast.
The PCM may also be overloaded. This is done by
arming all four type R torpedoes in the same method
as enveloping or shotgun torpedoes. So, an
overloaded PCM would produce 100 times four points of
energy, divided by four for 100 points of total
power.
A PCM may never be underloaded. All four torpedoes
must be armed as R torps, or enveloping/shotgun R
torps. All four torpedoes must be armed to fire the
weapon. Note that the PCM must expend all of its
energy in a single blast of energy.
For hit resolution, the mauler uses two dice, and
considers all results between 2-11 a hit. A result
of 12 indicates a breach in one of the Plasma Torpedo
Colliders. At that point the strength of the torpedo
is resolved as internal hits on the firing vessel.
If a result of 12 is rolled, after the damage is
allocated, three dice are then rolled representing
the other Plasma Colliders. Any doubles represent a
chain reaction. At this point, another 50 internals
are dealt out to the firing ship. Two dice are then
rolled. If the dice come up doubles again the
procedure is repeated, then a single die is rolled
for the last collider with any result of six
indicating that the fourth and final collider has
breached. The internals are dealt out one last time.
Note that an overloaded PCM will produce the same
result on a roll of 12 with a 100 point volley of
internals, and 100 point volleys in successive rolls
of doubles. Note, however, that if all four
overloaded Plasma Colliders breach, the resulting
explosion will be momentarily contained by the
shields and the warp shell creating a "chamber" for
the implosive reaction to take place. The resulting
reaction will produce a gravity wave radiating up to
10 hexes away from the ship.
Only a Condor can be fitted with a PCM and only one
ever was - it exploded mysteriously during testing.
To convert a Condor to a PCM Condor, remove all
plasma torpedoes and put 4 plasma-R in the center of
the ship. No firing arcs as the are not lauchable,
then draw a straight line with an arrow up the center
of the hull to the nose of the ship.