- = T E N C H U = -

Tenchu is a great game for the Sony Playstation. It's been called a ninja simulation because it contains a fairly realistic protrayal of ninjas and what they do. But there are hidden fictionous items in the game to break the mold if you feel like it.

I also like this game because it is one of the most fair video games I've played. Each guard has about as much life and deals out about as much damage as you do. Notable exceptions are demons, who are roughly twice as hardy as humans, and bosses, who do have a health and damage boost. The only quirk is that swords and other melee weapons do less damage than they should. I'll detail that aspect more in the weapons section.

This webpage is an advanced FAQ for the game. I won't tell you basic controls or tactics. I won't detail the enemies or bosses or stages. You should already know this. And there shouldn't be any spoilers left for you, either. And for God's sake you should know that victims of stealth kills may randomly lose their head or arm. So don't bug me about such things.


About the Characters

Picture of Ayame and Rikimaru

You can choose to play as one of two ninjas. Ayame is female and uses twin daggers or short swords (I don't know the exact name for her weapons). Rikimaru is male and carries a ninja-to. A ninja-to is a ninja's version of the katana. It's a bit shorter (and straighter, IIRC) than a katana, and so it is easier to conceal and quicker to wield than a katana.

Ayame and Rikimaru play fairly differently, due to their weapons. Rikimaru is stronger but slower than Ayame. His weapon also has more reach. Ayame is faster and weaker, and her weapons have a wider range, especially on her left side. Rikimaru is better when he's all lined up with his target. Ayame is better at close range, since enemies tend to end up beside you during combat.

While the characters seem fairly balanced, in fact Ayame comes out on top for several reasons. Most obviously, when you catch an enemy by surprise, the hit is an instant kill. This makes Rikimaru's higher damage ability useless in this respect, while Ayame's speed still allows her a great advantage in the hit-and-run tactics the ninjas use. Ninjas are, after all, known for their stealth and speed above all things. Ayame's speed is also helpful in case her surprise attack misses; she recovers from the swing faster. Another advantage of Ayame's is the canned melee combo (just tap Square multiple times). Ayame's combo has one to three more hits than Rikimaru's. While it's difficult to connect with more than 4 hits, it is possible and will do more damage than Rikimaru in such a case. A disadvatage of Rikimaru's I notice time and again is that if you use his extended reach - striking the opponent with your initial attack while fairly far away - the combo will miss. Sometimes Rikimaru is so slow that you can't call it a combo because the enemy will be able to block the next strike. Finally, I *think* Ayame is harder to spot because she's smaller, but I don't know for sure. It just seems I get seen a helluva lot more whenever I play Rikimaru.

But Rikimaru does have a miscellaneous perk. His ducking slash (press Attack while holding Stealth) will knock down his opponent, giving him a chance to heal up or escape. This is useful for preventing counterstrikes (assuming it works), as well as tossing enemies into torches, off of cliffs, into water, etc.


About the Weapons

The stars are beautiful tonight.The weapons are fairly realistic in both theme and effect. The notable exception is the damage of characters' main weapons - or more specifically, the lack thereof. It takes about six of Rikimaru's sword swings to kill a guard, while 2 ninja stars will do the same job.

Your ninja has at his/her disposal a variety of utilities and secondary weapons. The game is very fair when dealing with these. The weapons can hit anyone, including yourself. If they're dropped, they can be picked up again. This is all also true involving your enemies. I've seen Onikage pick up a bomb I threw, throw it right back at me, then combo me off the explosion.


How To Kill An Innocent

(And Not Get Blamed For It)


Special Moves


Tactics


Bugs


Interesting Miscellaney

These things aren't bugs, but they are kinda weird sometimes.


My Records

Never take rice from a strange ninjaI put my records up so they serve as a backup in case the memory card gets whacked. Whenever you attain a new Rank for a level, the old points and time for that level are both erased. If you score at a lower rank, the points are obviously lower, but the time isn't kept either. If you score the same rank, then the points and/or the time will get replaced. They work separately. So a 20-minute Grand Master will replace the score and time for a 10-minute Master Ninja.

RikimaruAyame
Level Points Time Rank Level Points Time Rank
1835 7:27Grand Master 1775 1:54Grand Master
274017:31Grand Master 274015:51Grand Master
3760 4:29Grand Master 3855 5:31Grand Master
4850 2:38Grand Master 471514:32Grand Master
570016:33Grand Master 588524:27Perfect+
6725 6:45Grand Master 686510:34Grand Master
775020:34Grand Master 772513:00Grand Master
876012:56Grand Master 876016:47Grand Master
9845 7:02Grand Master 980516:04Grand Master
1099025:13Perfect 1099027:49Perfect
Train--- 4:29Grand Master Train--- 3:56Grand Master

I personally think that Tenchu is a fairly easy game, even on its Hard difficulty level. I don't have any problems fighting 2 or 3 enemies at once, unless they catch me in a corner with a 12-hit combo. (That is not an exageration. It happened.) Boss battles are annoying, even though they give a feeling of closure to the level. Makes you feel like you actually accomplished something.

I'm trying, off and on, to get a Perfect on every level. When I find the maximum number of points per level, I'll post them.


For the Sequel

I hear that Tenchu 2 is being made. Here's a list of things I'd like to see applied to it.

Technical Improvements:

Design Improvements:

Interactive Story: Branching storyline allows for mission & ending variation. While most missions are Failure=Death, some can be truly failed. Missions with a time limit can be failed. Accidentally killing a needed ally is failure. Revealing hidden stages & characters makes up a part of the interactive story.


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