Quake 3:
Server-Side Jailbreak sports the following features:
FULLY-FUNCTIONAL JAILBREAK
Basically, this
means that if you die, you go to jail. If someone
comes past the jail, jailers can be freed. Since
there are NO client files, jailbreak is played in
normal Q3 and CTF maps. In a CTF map, the jails are
located at the flags; in a DM map, the server can
specify the jail locations with a simple script file.
PARTIAL ROUNDS
Jailbreak is
nearly impossible without partial rounds. Basically,
this means that the game checks every frame to see if
the whole team is captive and partially resets the
game. Full round implementation is somewhat tricky,
but Jailbreak does not demand a full refresh and
reset after the team goals (of capturing a team) are
completed.
ENTIRELY SERVER-SIDE
I figured this
important feature would be much appreciated.
Client-Side games require downloads and installs that
the client may not want. Furthermore, it prevents a
simple game like Jailbreak from becoming something of
a TC with new skins, models, and more significantly,
maps. Clients need nothing more than finding a server
to play this mod.
JAILBREAK AND CAPTURE THE FLAG
Since Jailbreak is
not a standalone mod or a TC, it's very easy to
combine Jailbreak and many of the team games provided
by Quake 3 and possibly Team Arena. Flags and Jails
can be separated if the map has the flag and team
spawn entities. Otherwise, they must be located
together.
CTF IN NON-CTF
MAPS
Since a script
must be executed to load the jail locations in most
maps, using the same feature to load CTF flag
locations is a simple extension. A server can make
the flag locations script file, and designate
specific locations for the flags in a map that may
not posess the entities.
This page was
finished on 1-4-00 by Drive C:.
Any
reproductions, recreations, or representations of this
page or whatever are not cool
unless you have my "expressed, written consent"
or whatever...just give me credit for my work!
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