Seed Deck: (30)
Missions: (6)
Alter Records
Secret Salvage
Espionage Mission
Compromised Mission
Kressari Rendezvous
Bioweapon Ruse
Other Seeds: (12)
Q's Tent
Q-Flash
Neutral Outpost
Nor
Spacedoor
Plans of the Obsidian Order
Prepare the Prisoner
Engage Cloak
Examine Singularity
Fajo's Gallery
Fair Play
Mirror Image
Dilemmas:(18)
Q-flash/Sleeper Trap/Kidnappers
Q-flash/Sleeper Trap/Kidnappers
"Pup"/Abandon Ship/Borg Ship
"Pup"/Abandon Ship/Borg Ship
Framed for Murder/Cardassian Trap/Q-Flash
Framed for Murder/Cardassian Trap/Q-Flash
Q's Tent: (13)
HQ: Defensive Measures
Red Alert!
Regenerate
Madred
The Big Picture
Operate Wormhole Relays
The Traveler: Transcendence
Dathon
Access Denied
Intermix Ratio
The Wake of the Borg
Revolving Door
Dead End
Sites: (6)
Ops
Security Office
Promenade Shops
Security Holding Cell
Docking Ports
Ore Processing Unit
Q-Flash: (23)
Albedaran Serpent *2
Fightin' Words *3
Hide and Seek *4
Penalty Box *4
Door-Net *2
Mandarin Bailiff *4
His Honor, The High Sheriff of Nottingham *3
I Tried to Warn You
Draw Deck: (62)
Doorways: (4)
Q's Tent *4
Objectives: (3)
Process Ore
Reflection Therapy *2
Events:(10)
Interrogation *3
Brainwash *2
Torture *2
Espionage: Cardassian on Federation
Espionage: Cardassian on Klingon *2
Interrupts:(13)
Deactivation
Countermanda
Kevin Uxbridge *2
Amanda Rogers *2
Outgunned
Prisoner Escort *6
Equipment:(6)
Medical Kit
Science Kit
Cardassian Disruptor *2
Cardassian Disruptor Rifle *2
Ships: (4)
Keldon Advanced
Military Freighter *3
Personnel:(22)
Roga Danar
Vekor *2
Madred
Elim Garak
Elim
Dakol *2 (Sleeper Trap)
Jasad *2 (Sleeper Trap)
Perak *2 (Sleeper Trap)
Derell
Ghoren
Dukat
Gul Madred
Enabran Tain
Entek
Dolak
Korinas
Silaran Prin
Dejar
Strategy
Use the dilemmas to capture people, and then do fun things to them including (but not limited to): scoring points off of them, costing your opponent points, killing them or using them as your own.
The crew is very capable of cruising through dilemmas, so don't be afraid to use them. I also found their ability to espionage missions invaluable, as every game I played this in I stole or tried to steal at least one mission.
There should actually be a better way of getting more personnel out faster, because I found between Ore Processing (with Deactivation of course), using the text on Prepare the Prisoner, The Traveller (I pulled it some games) and Promenade Shops I had an absolutely insane number of cards in hand often with no easy way of getting them all out. Red Alert even isn't good enough, especially with your opponent using the same Deactivation/Examine Singularity trick.
Use the Keldon Advanced plus Engage Cloak to be ready to reap the many benefits of Pup/Abandon Ship, as soon as your opponent fails that and loses their ship to the subsequent Borg ship, on your turn decloak the Keldon and go pick up all those captives-to-be. If I had another Keldon, I'd use that as my main staple ship as well.
Captain's Log:
This deck did far better than I expected it to do at the tournament, it ended up winning it with something like 6(+300 or so). It didn't deserve it either, from what I've heard of at least one other deck there.
Apparently one deck there had an extremely nasty mechanism that would have sunk this like a rock. It's not my idea, so I don't think it'd be right for me to go broadcasting it across the internet, sorry. :-( Needless to say, it's absolutely ingenious and if I had the cards to do it, would try it myself. If the owner hadn't missed the first round and had to take a loss off of that, I'm certain it would have won. I heard many a growl of frustration from opponent's who would often just say "I give up, you win" because they were so completely locked out. (Piqued your interest yet? Believe me, you'd never guess it in a million years. If I only had the cards to pull it off....)
I Tried to Warn You has twice become one of my favourite cards. In another tournament a while back, my opponent with the unbalanced spaceline hit it and ended up losing their highest point mission. This time round, my opponent was attempting Diplomatic Conference with one lone personnel. Afer I killed off them with a Sleeper Trap, they sent down another. The male breezed by Kidnappers and he was grinning as he encountered my Q-Flash. I did a victory dance when the one card that I peeled off the top ended up being I Tried To Warn You. So much for Diplomatic Conference....
This deck suffered its only loss when I got so caught up on fighting and stuff, that I forgot to do my own missions. It was only a last minute mission grab that prevented the final score from being any worse than it was, 61-58 for my opponent. Incidentally, it was a terrific game.
It also stole missions rather well. In my first game, Wormhole Negotiations fell, followed by a Bajor that my opponent seeded, followed by a universal replacement that I almost was able to steal except for mission debriefing (rats) and then another universal mission replacement. Beware replacing your missions into ones that your opponent can easily steal, or else seed some protection under there. I stole Military Exercises and Impose Orders left and right without any difficulty.
Possible Additions/Changes to this deck:
Ways to beat this deck:
This deck was great fun to play, and I seriously didn't expect it to do very well. Capturing has potential.....