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Control line
Introduction
Flying of control line models have a very illustrrious background.Probably one of the earliest sporting events.Control-line model airplanes are flown in a circle, attached to a handle by a set of lines. The pilot can control the flight of the model by manipulating the handle.The earliest attempts at "control-line" used one line attached to a long pole. The pilot would cause the airplane to climb or dive by "leading" it with the pole. The person usually credited with inventing the now widely used two line system is Jim Walker, who came up with the idea sometime in the 30s or 40s. The two line system (often referred to a
"U-Control", and used on perhaps 99% of control line models) uses a triangular bellcrank to transfer the movement of the wires to the pushrod, connected to the elevator and/or flap control horns.
Control-line fliers are somewhat more competition-oriented than their Radio Control
counterparts, so much CL activity centers around competition. Competition takes many forms, the most common being Speed, Racing, Precision Aerobatics & Combat
In India this is probably one of the most common kind of flying ,mostly because all equipments are easily abailable,cheap..and still powered.Win son-H and the peacemaker are two of the most common stunt models that the blokes usually use.
Speed
As the name suggests, Speed competition is based on building and flying an airplane as fast as it can possibly go, given the limitations of fuel, engine displacement and model and line specifications.Airplanes are usually small, streamlined, with long, thin wings. Several classes are flown, based on engine displacement.I have found,the Chaitak from Eagle Models,with a cut wing to be a pretty good speed model,flown either with a 2.5cc sharma or a O.S 15 glow.F2A international class demands for 2.5cc motors...but engines can go up as high as .65 cu in in the U.S "D" class.Lets stick to a sharma 2.5 ! or a O.S glow 15,but nobody stops u from trying your own model.Speeds go up around 250 kmph!!
Racing
Racing events involve the flying of two or more airplanes together in the same
circle. The idea, of course, is to complete a given number of laps before ones'
opponents do so. Racing events involve pit stops, where the planes are landed,
refueled, restarted and relaunched by a second team member.
Racing type competition takes many forms. Some require that a given amount
of fuel is carried, and some require a mandatory number of fueling stops. The
international event, F2C, evolved from an English form of racing called "Team Race". In F2C, 2.5 cc motors are specified, and diesels predominate, mainly due to the tiny 7 cc fuel allotment.
Precision Aerobatics, or "Stunt", revolves around the flying of a set of aerobatic maneuvers. Airplanes are large compared to Speed, Racing or Combat models, and are often beautifully finished. Stunt pilots practice for long hours perfecting their pattern.some common aerobatic moves are loops,inverted,double loops,figure of eights,squares,square eights,triangles,vertical eights,wing overs..etc.I have included some stunt patterns,u can go thru them..or better still try out the toughest pattern ever..that no one has mastered till date!!
Here's the Impossible!! George Aldritch pattern.Let me know if u have done this,cause u have just broken a 40 yr old record!!
Combat/Dogfight
The "Combat" event is the simulation of air-to-air combat. Models are flown two in a circle, towing streamers. The models are extremely maneuverable. Points are awarded for cuts on the oponent's streamer. In addition, points are awarded for "airtime". As with other events, several classes are flown.Try out with two senior peacemakers for a start,woth sharma 3.2 cc disels.I wouldnt suggest using 20/25 glows for a start.Any use 3ply lines at the least.
FAI Rules
Here u can down load the complete FAI guidelines and definitions for international events.All classes and categories are specified here.Updated with ammenmends 1,2 & 3
FAI Rules
George Aldritch was a genius. He devised a
schedule of manoeuvres that, with a little skill, are easy to fly
yet are extremely difficult to fly accurately. There are a number
of reasons for this.
Firstly, almost anyone who can fly a round loop
can put a series of kinks in the thing and call it a square. It
is far more difficult to fly a series of very tight corners in
such a way that we see a square. In addition, it needs a very
good model and engine combination to turn as tightly as is
required while still remaining enough stability and power to fly
smoothly to the next corner.
Secondly, the manoeuvres are all very precisely
described. The bottom must be 1.5m above the ground. The top must
be at 45 degrees line angle. Each corner must be 1.5m radius and
so on. Any variation from these positions is very easy to see,
particularly the intersections of loops such as in the figure
eights. Further, most of the manoeuvres are consecutive - you
have to fly two or three of them. Not only do you need to fly
each element correctly, but successive element must be the same
as the first and in the same position. Again, any variation is
easy to spot. No other sport in aeromodelling is so rigidly
described and in no other are errors so easy to see.
Thirdly, the manoeuvres are described as figures on a flat sheet of paper. We fly on a hemisphere. It is IMPOSSIBLE to fly most of these manoeuvres as described, so we must compromise. The judge has to see the manoeuvre described in the book. To make matters worse, the judge sits outside the flight circle so he does not see what the pilot sees - the manoeuvres look different to each. For example, the pattern calls for a square loop. It is impossible to fly a square loop on a hemisphere. The pilot actually flies a path with four straight sides, the bottom corners are splayed out to about 100 degrees instead of 90 degrees and the top corners are about 80 degrees. If he has done this successfully, the judge sitting outside the circle, will see a figure with four equal sides, no corners at 90 degrees and the top leg with a dip in it.
This is why the sport is often called precision aerobatics. This is why this code is regarded by many as the most demanding in aeromodelling. This is why so many of us become hooked for life.!!!!!
The stunt pattern consists of a series of manoeuvers which must be flown in the specified order. Each score is multiplied by a "k factor", according to the difficulty of each manoeuvre and the scores totalled.
The model is released within one minute from the time the
competitor gives a hand signal prior to starting his motor. The
motor must be started by flicking the propellor by hand. Release
of the model within one minute receives full points; release of
model after one minute receives no points.
Index
Take-off
A correct takeoff consists of the model rolling smoothly along
the ground for distance of not less than 4.5 metres, but not
greater than one quarter of a lap. The model then rises smoothly
into the air with a gradual climb and a smooth level-off to
normal flight level over the point at which the model commenced
its ground roll. The model continues on for two smooth laps of
normal level flight to the point of original level-off. Reverse
Wing Overs (one required) Correct reverse wing overs are judged when the model starts from
normal level flight, makes a vertical climb and dive, passing
directly over the flyer's head, cutting the ground circle in
half, and recovers in an inverted position at normal flight
level. The model continues for half a lap inverted, to the
starting point, then makes a vertical climb and dive over the
centre of the circle from inverted flight before recovering at
normal flight level. Consecutive
Inside Loops (three required) Correct loops are judged when the model starts from normal flight
level and makes a series of three smooth round loops, all in the
same place with the bottoms of the loops at normal flight level
and the tops of the loops with the line(s) at 45 degrees
elevation. The model then continues for another half loop,
recovering inverted and descending to normal flight level, flying
two laps before being judged for inverted flight. Correct inverted flight is judged when the model makes two
smooth, stable laps at normal flight level. Consecutive Outside Loops
(three required) Correct loops are judged when model starts from inverted position
at normal flight level and makes a series of three smooth, round
loops, all in the same place, with the bottoms of the loops at
normal flight level and the tops of the loops with the line(s) at
45 degrees elevation. The model then continues for another half
loop, recovering at normal flight level. Consecutive Inside Square Loops
(two required) Consecutive inside square loops are judged correct when the model
starts from normal flight level and flies a square course
consisting of two loops, each with four inside turns of
approximately 1.5 metres radius and straight equal sized
segments, with bottom segments at normal flight level and top
segments as inverted flight at 45 degrees elevation. The two
bottom corners are equal and so are the two top corners.
Manoeuvre begins and ends with the model in level flight at the
point of start of the first turn. Consecutive Outside Square
Loops (two required) Consecutive outside square loops are judged correct when the
model starts from level flight at 45 degrees elevation and flies
a square course (starting with a vertical dive) consisting of two
loops, each with four outside turns of approximately 1.5 metres
radius and straight equal sized segments with bottom segments at
normal flight level and top segments as level flight at 45
degrees elevation. The two bottom corners are equal and so are
the two top corners. Manoeuvre begins and ends with the model in
level flight at the point of start of the first turn. Consecutive Inside Triangular Loops (two
required) Correct triangular loops are judged when the model starts from
normal level flight and flies a triangular course, starting and
ending with the base. The three sides of equal length and the
three corner angles of equal size. The top corner must be placed
at 45 degrees elevation. The second triangular loop must be flown
in the same flight path as the first one. All corners must be
smooth, precise and of approximately 1.5 metre radius. Horizontal
Eights (two required) Horizontal eights are to be entered and completed at the
intersection point of the circles and exit at the same point. The
inside loop must be flown first. Correct eights are judged when
the model makes two eights, each consisting of two round circles
or loops of the same size, tangent to each other, and in a
horizontal line. The model must enter the eight from normal
flight level and be vertical at the intersection point of
tangency of the circles. The eights must be symmetrical. At the
top of each circle the model must be at the 45 degrees elevation
point; the bottoms of circles must be at normal flight level. Square Horizontal Eights (two
required) The eight is to be entered in the direction of the climbing sides
of the loops, and after completion of two eights exit is made in
the same direction. The inside loop must be flown first. Correct
eights are judged when the model starts a vertical climb and
makes a modified inside square loop followed by a modified
outside square loop ending with a vertical climb at the same
point. The loops are modified so their climbing sides are
vertical, and the loops are tangent to each other along these
sides, and the turns starting and ending the climbs are 90
degrees. The top sides are slightly shorter than the remaining
sides which are of equal length. The manoeuvre is repeated to
form two eights. Tops of loops must be at 45 degrees elevation,
bottom of loops must be at normal flight level, and all turns
must be smooth, precise and of approximately 1.5 metres radius. Vertical
Eights (two required) Vertical eights are to be started at the point of 45 degrees
elevation and finished at the same point in inverted flight. The
inside loop must be flown first. Correct eights are judged when
the model makes two eights, each consisting of two round circles
or loops of the same size, tangent to each other, and in a
vertical line. The model must be horizontal at the intersection
point of tangency of the two circles. The eights must be
symmetrical, the top of the heights at a point 90 degrees over
flyer's head, and the bottom of the heights at normal flight
level. Hourglass
Figure (one required) Correct hourglass figure is judged when the model starts from
normal flight level and flies an hourglass course starting with
an abrupt turn followed by an inverted climb, turns into a
wingover path across the circle centre for a distance equal to
half the total climb, turns into an inverted dive, and recovers
at normal flight level. The flight paths of the climb and the
dive cross at 45 degrees elevation. The four rounded corners of
the figure shall have a radius of approximately 1.50 metres and
the flight path forms two equilateral triangles of equal size,
turned peak to peak and one in vertical line above the other. Overhead
Figure Eights (two required) Overhead eights are to be entered and completed at the
intersection point of the circles, directly over the flyer's
head, and exit from the same point. The inside loop must be flown
first. Correct overhead eights are judged when the model makes
two eights, each consisting of two round circles of the same
size, with the intersection or point of tangency directly over
the flyer's head. The model must enter the eights with a vertical
climb through the centre of the circle, and must always point in
this direction at the centre of the eights. The eights must be
symmetrical and the model at the lowest point of each circle must
be at a point of 45 degrees elevation. Four-leaf
Clover (one required) The manoeuvre is entered from level flight at approximately 38
degrees elevation and consists of one full inside loop, level
flight, three-fourths of an outside loop, vertical climb, three
fourths of an outside loop, level inverted flight, three-fourths
of an inside loop, and a vertical climb. The right loops are
tangent to the left loops along a vertical plane of symmetry
through the centre of the clover leaf, and the bottom loops are
tangent at the top loops. The loops are of equal size and they
are connected by horizontal and vertical flight paths. The bottom
points of the manoeuvre shall be at 1.50 metres height, and the
top shall be tangent to the vertical plane through the circle
centre. When the last loop is performed, the manoeuvre is made
complete by a vertical climb through the centre of the four-leaf
clover and a recovery into normal flight level. A correct landing is judged when the model descends smoothly from
normal flight level to land with no bounce or unusual roughness,
and without any part of the model other than the landing gear
having touched the ground. The model comes to a stop within one
lap from point of touch-down. The point of touch-down is one lap
after the point at which the model begins its descent from level
flight. Main wheel(s) or three point landings are permissible. It by no means covers all the possible manoeuvres and there is always
talk of adding to it but,when no one can fly the thing perfectly, why change it? As so it
has been over the last forty years. (The basic text of above stunt descriptions and the original
images from which these are based all came from the FAI rules
book and Judges Guidelines)
Errors:
Model bounces or becomes airborne too soon, or too late. Take-off
climb or level-off are not gradual and smooth. Level-off occurs
too soon, or too late. Level-off and normal flight level are not
within a height of 1.20 m - 1.80 m.
Index
Errors:
First Half: Model starts at other than normal flight level,
wobbles when going into climb. Model does not cross directly over
flyer's head. Model does not cross circle in a straight line.
Model wobbles or recovers at other than normal flight in an
inverted position. Model does not cut circle in same position and
direction in second part of manoeuvre.
Second Half: Scores same as first half, reversing the
entry and recovery positions.
Index
Errors:
Loops are rough and irregular (i.e. egg-shaped, hexagonal, etc.).
Bottoms of loops are not at 1.20 - 1.80 m height. Tops of loops
vary more than 0.60 m, plus or minus of the 45 degrees elevation
point. Second and third loops vary more than 0.60 m from the path
of the first loop.
Index>
Errors:
Height is not 1.20 m - 1.80 m. Height varies more than 0.60 m.
Index
Errors:
Loops are rough and irregular (i.e. egg-shaped, hexagonal, etc.).
Bottoms are not at 1.20 m - 1.80 m height. Tops of loops vary
more than 0.60 m, plus or minus, of the 45 degree elevation
point. Second and third loops vary more than 0.60 m from the path
of the first loop.
Index
Errors:
Model wobbles on turns. Lower height is not between 1.20 m - 1.8
m. Upper height is not within 0.60 m of the 45 degree elevation
point. Turns are not precise and exceed 2.10 m radius. Sides of
loops are not equal. Second loop is not in the same flight path
as the first loop.
Index
Errors:
Model wobbles on turns. Lower height is not within 1.20 m - 1.80
m. Upper height is not within 0.60 m of the 45 degree elevation
point. Turns are not within 0.60 m of the 45 degree of the 45
degree elevation point. Turns are not precise and exceed 2.10 m
radius. Sides of loops are not equal. Second loop is not in the
same flight path as the first loop.
Index
Errors:
Model starts at a height other than between 1.20 m - 1.80 m.
Turns are rough and wobbly or exceed 2.10 m radius. Peak of
second turns is not within 0.60 m of the 45 degrees elevation
point. Sides are wobbly and not equal in length. Second loop is
not in the same flight path of the first loop.
Index
Errors:
Model is not vertical at entry. Model at top of circles is not
within 0.60 m of 45 degrees elevation point. Bottom of circles
not within 1.20 m - 1.80 m height. Loops are not round and equal
in size. Point of intersection varies. Second eight is not in the
same position as the first.
Index
Errors:
Corners exceed 2.10 metres radius. Sides are not straight.
Vertical sides and bottom sides are not equal in length. Loops
are not equal in size. Top and bottom sides are not horizontal.
Turns starting and ending the climbs are not 90 degrees. Tops of
loops are not within 0.60 metres from 45 degrees elevation.
Bottom of loops are not within 1.20 m - 1.80 m in height. The
position of the climbing sides varies. Second eight is not in the
same position as the first one.
Index
Errors:
Model is not horizontal at entry. Entry is not within 0.60 m of
the 45 degrees elevation point. Tops of eights are not within
1.20 m from the 90 degrees point. Bottoms of eights are not at a
height between 1.20 m - 1.80 m. Loops are not round and equal in
size. Point of intersection varies. Second eight is not in the
same position as the first.
Index
Errors:
Manoeuvre starts at other than the normal flight level of 1.20 m
- 1.80 m. Turns are rough and wobbly or exceed 2.10 m radius. Top
of figure is not within 0.60 m from the 90 degrees position over
the pilot's head. Triangle segments are not of equal length. The
manoeuvre is not symmetrical around the vertical line through the
crossing point at 45 degrees elevation. Recovery is not at normal
flight level of 1.20 m - 1.80 m.
Index
Errors:
Model is not vertically overhead at entry. Low point of circles
is not within 0.60 m of the 45 degrees elevation point. Loops are
not round and equal in size. Point of intersection varies. Second
eight is not in the same position as the first.
Index
Errors:
Entry is not within 0.60 m of 38 degrees elevation point. Loops
are rough or not of equal size. Parts connecting loops are not
properly horizontal or vertical according to the manoeuvre
sketch. Bottoms of lower loops are not at a height between 1.20 m
- 1.80 m. Tops of upper loops are not within 1.20 m from the
vertical plane through the circle centre. Loops are not properly
tangential to form a square pattern. Model recovers before it has
flown vertically through the clover pattern.
Index
Errors:
An error is committed whenever the model bounces or when any part
of the model other than the landing gear touches the ground. A
crash, or a flip over, a belly or upside down landing receives no
marks. Descent from level flight is not smooth, or is shorter or
longer than one lap. Model does not come to a stop within one
lap.
Index
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