LLFLY'S FLIGHT UNLIMITED II FPS PAGE

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    1. Flt UL II Fps Page

    2. If you care to, I would appreciate your comments. Clear sky !

    3. P-II 400MMX: - P-II 400MMX, ATC-6220 A-TREND 440BX M/B, 128 Meg. SDRAM, 32X CDROM ,& 19"MAG. screen
      - Jaton Video Card 67P Trident Pro 9685 4 meg.,Monster 3dfx II 12mag.SLI,W98.
      - DirectX 6. and FUII (1.04 patch) .
      - FUII graphics for the tests.
      - Air Traffic Density - ON
      - Terrain - HIGH
      - Cirrus Clouds - ON
      - Camma Correction 50%
      - At 800 x 600.
      -NOTE: THIS TEST IS ON A 4.3 gig. H.D.

    4. Here are the numbers: P-II 400MMX VooDoo II,SLI 800 x 600-16
      3Dfx - ON:
      Average : (F3)- 28.2+ fps
      Open terrain : (F1)- 35.3 fps
      Open terrain : (F3)- 30.2+ fps
      Over water : (F1,3)- 60.+ fps
      Takeoff/Landing : (F3) - 29.2+ fps
      S.F. City : (F1,3) - 18.1+ fps
      Subjective analysis of graphics: Out of this world!!!!!!

    5. E-Mail from Steve Mahone,Thank You Steve from All.

      I'm Steven Mahone, a network design engineer with MCI living in Colorado Springs. My father-in-law is a retired pilot and we've both become fascinated with flight sims over the past six months or so. For my father-in-law it's the flying, for me, it's the flying and getting the optimal performance from the software and hardware - hence, the reason for my email requesting your experiences with FUII and system performance.

      I decided to run an analysis yesterday with our two computers and came up with some fps numbers and a few conclusions from my investigation. If you care to, I would appreciate your comments. Happy flying!

    6. Here's the environment: - P133, 48MB RAM, 4X CDROM, S3 Trio64+ 2MB Video, W95 with SP1.
      - PII400, 64MB RAM, 32X CDROM, Viper 330 4MB Video, W95 OSR 2.5.
      - DirectX 5.2 and FUII (1.04 patch) on both machines.
      - All the FUII graphics were maximized for the tests. Terrain high,
      perspective perfect, cirrus on, etc. View mode was always taxi
      camera (F8) at 800 x 600.
      - I used the latest video drivers released by S3, nVidia, and 3DFx to
      the web for downloading.
    7. Here are the numbers: P133 WITHOUT VOODOO2:
      Average : 7 fps
      High density 3D : 3.5 fps
      Open terrain : 8 fps
      Over water : 13 fps
      Takeoff/Landing : 6 fps
      Subjective analysis of graphics: Great

    8. P133 WITH VOODOO2: Average : 8 fps
      High density 3D : 4.5 fps
      Open terrain : 10 fps
      Over water : 14 fps
      Takeoff/Landing : 6 fps
      Subjective analysis of graphics: 10% better than Great

    9. PII400 WITHOUT ACCELERATION: Average : 18 fps
      High density 3D : 13 fps
      Open terrain : 19 fps
      Over water : 23 fps
      Takeoff/Landing : 17 fps
      Subjective analysis of graphics: 10% better than Great

    10. PII400 WITH VIPER 330 (Riva 128 chip): Average : 22 fps
      High density 3D : 16 fps
      Open terrain : 20 fps
      Over water : 35 fps
      Takeoff/Landing : 19 fps
      Subjective analysis of graphics: 15% better than Great

    11. PII400 WITH VOODOO2: Average : 33 fps
      High density 3D : 22 fps
      Open terrain : 22 fps
      Over water : 66 fps
      Takeoff/Landing : 20 fps
      Subjective analysis of graphics: 15% better than Great

    12. Recommendations:

    13. Don't bother buying a Voodoo2 if you don't have a Pentium II processor. The CPU is a limiting factor here. You're better off buying an old Voodoo1 card at a discount price.
    14. If you do have a PII with a 4MB video card, a Voodoo2 will increase your AVERAGE frame rates by about 30%. The keyword is AVERAGE. When you takeoff or land, the difference is only about 2 fps, when flying over dense 3D objects the difference is about 6 fps, when flying over mountains and open terrain the difference is a mere 1 fps, but over water it's 31 fps.
    15. To get the best performance, get the best (and hopefully the latest) video (Riva, S3, 3DFx) and API (D3D, Glide, OpenGL) drivers. I had no hangs or (unexplained) strange behavior during my 8 hours of testing and tweaking.
    16. Changing your refresh rates, tri-linear filtering, caching, sync buffering, etc., will affect your performance, but not by much from what I can tell.
    17. For gaming, stick with 3DFx video cards. Most of the games now and (almost certainly) in the future will be written with API's that are optimized by these chips and their drivers.

      Please feel free to send me e-mail

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