Name: |
KineDragon/Tai
Micheals |
Player: |
Scott Thomlinson |
|
|
Val |
Char |
Base |
Cost |
Max |
Pts. |
20 |
STR |
10 |
x1 |
|
10 |
25 |
DEX |
10 |
x3 |
|
45 |
15 |
CON |
10 |
x2 |
|
10 |
15 |
BODY |
10 |
x2 |
|
10 |
13 |
INT |
10 |
x1 |
|
3 |
13 |
EGO |
10 |
x2 |
|
6 |
15 |
PRE |
10 |
x1 |
|
5 |
16 |
COM |
10 |
x1/2 |
|
3 |
10 |
PD |
4 |
x1 |
|
6 |
10 |
ED |
3 |
x1 |
|
7 |
5 |
SPD |
3½ |
x10 |
|
15 |
10 |
REC |
7 |
x2 |
|
6 |
40 |
END |
30 |
x1/2 |
|
5 |
40 |
STUN |
33 |
x1 |
|
7 |
|
Characteristics
Cost: |
138 |
|
STR Roll: |
13- |
DEX Roll: |
14- |
CON Roll: |
12- |
INT Roll: |
12- |
EGO Roll: |
12- |
PER Roll: |
12- |
|
Run: 6" |
Swim: 2" |
Jump: 4" |
|
|
|
|
|
Disadvantages |
+ Base: 150 |
10 |
Distinctive Features: Dragon Tatoo on
back ; Concealability: Concealable, 10 ;
Reaction: Noticed and Recognizable, +0
|
20 |
DNPC: angelica & jason ; Skills:
Normal, +0 ; Addition: +5 |
20 |
Hunted: VIPER ; Capabilities: As
Powerful, 10 ; Non-combat Influence:
Extensive, +5 ; Geographical Area:
Unlimited, -0 ; Actions: Hunting, ×1 ;
Punishment: Harsh, 0 |
15 |
Hunted: Yakuza ; Capabilities: Less
Powerful, 5 ; Non-combat Influence:
Extensive, +5 ; Geographical Area:
Unlimited, -0 ; Actions: Hunting, ×1 ;
Punishment: Harsh, 0 |
10 |
Watched: Ti Kim former Yakuza lord
bent on world domination ; Capabilities:
More Powerful, 15 ; Non-combat Influence:
Extensive, +5 ; Geographical Area:
Unlimited, -0 ; Actions: Only Watching,
×½ ; Punishment: Harsh, 0 |
20 |
Psych. Lim.: code vs killing |
15 |
Secret Identity: KineDragon |
10 |
Psych. Lim.: claustrophobia |
10 |
Psych. Lim.: code vs lying |
10 |
Psych. Lim.: overconfident |
10 |
Vulnerability: vs TK Attacks ;
Attack: Uncommon, +5 |
|
|
Disad Total: |
150 |
Exp Spent + |
51 |
Cost = |
351 |
|
|
|
|
Pts |
Skill /
Talent / Perk / Power |
END/
Roll |
81 |
Multipower: Ring of the Dragon Master
(122-pt reserve) ; OIF: -½ ; Focus
Breakability: Unbreakable (122) |
|
m-15 |
Force Field (25 PD/25 ED) ;
Multipower: Variable Slot ; Hardened:
×1, ¼ ; Area Effect (Any Area): 6
hexes, +1 ; Active Points: 112 (112) |
11
|
u-4 |
Force Field (25 PD/25 ED) ;
Multipower: Fixed Slot ; Hardened: ×1,
¼ ; Active Points: 62 ; Text: Can't have
both FF active at same time (62) |
6
|
m-8 |
Telekinesis (STR 35) ; Range: 310 ;
Manipulation: Fine, +10 ; Special Effect:
Telekinesis ; Multipower: Variable Slot ;
Active Points: 62 (62) |
6
|
m-8 |
21" Flight (NC: 672") ;
Non-Combat Multiplier: ×32, +20 ;
Non-Combat (MPH): 1,250 ; Multipower:
Variable Slot ; Active Points: 62 (62) |
4
|
m-7 |
Partially Limited Power ; Multipower:
Variable Slot (39) To power up to the
blast to full power takes two turns and
two phases |
|
(30) |
12d6 Energy Blast: Chi force To fire
blast a MA move must be performed ;
Range: 300 ; Versus: PD ; Beam Attack:
-¼ ; Gestures: Instant Power, -¼ ;
Active Points: 60 ; Multipower: Variable
Slot (60) |
6
|
(3) |
2d6 Energy Blast: Chi force To fire
blast a MA move must be performed ;
Range: 50 ; Versus: PD ; Beam Attack: -¼
; Gestures: Instant Power, -¼ ;
Increased END: ×3, -1 ; Extra Time: full
phase, -½ ; Active Points: 10 ; Active
Points: 10 (10) |
3
|
(2) |
2d6 Energy Blast: Chi force To fire
blast a MA move must be performed ;
Range: 50 ; Versus: PD ; Beam Attack: -¼
; Gestures: Instant Power, -¼ ;
Increased END: ×5, -2 ; Extra Time: full
phase, -½ ; Active Points: 10 (10) |
5
|
(2) |
3d6 Energy Blast: Chi force To fire
blast a MA move must be performed ;
Range: 75 ; Versus: PD ; Beam Attack: -¼
; Gestures: Instant Power, -¼ ;
Increased END: ×7, -3 ; Extra Time: 1
turn, -1 ; Concentrate: ½ DCV, -¼ ;
Active Points: 15 (15) |
7
|
(2) |
3d6 Energy Blast: Chi force To fire
blast a MA move must be performed ;
Range: 75 ; Versus: PD ; Beam Attack: -¼
; Gestures: Instant Power, -¼ ;
Increased END: ×10, -4 ; Extra Time: 1
turn, -1 ; Concentrate: ½ DCV, -¼ ;
Active Points: 15 (15) |
10
|
3 |
Climbing |
14-
|
3 |
Area Knowledge - Northwest |
12-
|
3 |
City Knowledge - Portland |
12-
|
3 |
Paramedic |
12-
|
7 |
Stealth |
16-
|
3 |
Deduction |
12-
|
3 |
Knowledge Skill: accounting |
12-
|
3 |
Professional Skill: Management |
12-
|
1 |
Knowledge Skill: Japanese history |
8-
|
1 |
Knowledge Skill: origami |
8-
|
16 |
+6 DC for Martial Attacks: Ring of
the Dragon Master ; OIF: -½ ; Focus
Breakability: Unbreakable |
|
44 |
Package Deal Way of the Dragon MA |
|
(15) |
+5 level w/Martial Arts |
|
(4) |
Martial Strike: Dragonfist (OCV +0,
DCV +2, 12d6) |
|
(3) |
Legsweep: Tail of the Dragon (OCV +2,
DCV -1, 11d6) |
|
(3) |
Flying Tackle: Swooping Talons (OCV
+0, DCV -1, 10+v/5) |
|
(4) |
Martial Disarm: Wing Strike (OCV -1,
DCV +1) |
|
(4) |
Martial Dodge: Dragon Flight (OCV --,
DCV +5) |
|
(4) |
Martial Escape (OCV +0, DCV +0, STR
65) |
|
(3) |
Breakfall |
14-
|
(3) |
Knowledge Skill: Way of the Dragon |
12-
|
(0) |
Weapon Familiarity (Unarmed Combat
& Clubs) |
|
(2) |
Telekenetic Fighting |
|
(-1) |
Dragon Warrior Packagebonus ; Special
Effect: Magic |
|
213 |
: Skills and Powers Cost |
138 |
+ Characteristics Cost |
351 |
= Total Cost |
|
|
|
Base OCV: |
8 |
Base DCV: |
8 |
Adjustment + |
|
Adjustment + |
|
Final OCV = |
|
Final DCV = |
|
|
Levels: +5 Martial Arts |
|
Combat Maneuvers
Maneuver |
Phase |
OCV |
DCV |
Effect |
Block |
½ |
-- |
+0 |
stops
attacks, abort |
Brace |
0 |
+2 |
½ |
+2 vs.
RMod |
Disarm |
½ |
-2 |
0 |
disarm:
STR vs. STR |
Dodge |
½ |
-- |
+3 |
vs. all
attacks, abort |
Grab |
½ |
-1 |
-2 |
grab, do
STR |
Haymaker |
½ |
0 |
-5 |
15d6 bef.
Pushing |
Move By |
½ |
-2 |
-2 |
8d6+v/5 |
Move
Through |
½ |
-v/5 |
-3 |
10d6+v/3 |
Set |
1 |
+1 |
0 |
|
Strike |
½ |
+0 |
+0 |
STR or
weapon type |
Other
Attacks |
½ |
+0 |
+0 |
|
Covered |
½ |
-2* |
+0 |
target
held at gunpoint |
Dive for
Cover |
½ |
+0 |
+0 |
moves
character, abort |
Pull a
Punch |
½ |
-1/3d6 |
0 |
full
STUN, ½ BODY |
Roll
w/Punch |
½ |
-2 |
-2 |
½
STUN/BODY, abort |
Snap Shot |
1 |
1 |
-1 |
duck
behind cover |
Suppression |
1 |
-2 |
+0 |
continuous
autofire |
Sweep |
1 |
-2 |
×½ |
hit mult.
targets HTH |
Martial
Strike: Dragonfist |
½ |
0 |
+2 |
12d6 |
Legsweep:
Tail of the Dragon |
½ |
+2 |
-1 |
11d6 |
Flying
Tackle: Swooping Talons |
½ |
0 |
-1 |
10+v/5 |
Martial
Disarm: Wing Strike |
½ |
-1 |
+1 |
|
Martial
Dodge: Dragon Flight |
½ |
-- |
+5 |
|
Martial
Escape |
½ |
0 |
0 |
STR 65 |
|
|
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
DEX: 25, SPD: 5, ECV: 4
Phases: 3, 5, 8, 10, 12
PD/rPD: 35/25
ED/rED: 35/25 MD: 0
END: ______
STUN: ______ BODY: ______
Lift: 400kg |
Picture by Hero Machine
|