MORE SKILL BUILDING GAMES
These are more games and activities that can be used to help build or reinforce various skills including knot tying, communication skills, map reading, compass, first aid, memory, and camping skills. These are games that have been contributed by Guiders and
Scouters. Many of them have come from the Guiding/Scouting List
and the WAGGGS-L list. If you have a game you would like to add
to this page please submit it to me by e-mail.
Rules: Everyone sits in a circle. One person leads the game. That person has the two articles, and she starts one side at a time. First, she hands out one article to her left and says to the person who takes it, "This is a witch." That person takes the article and says, "A what?" The leader repeats, "A witch." That person nods, and then hands the article to her left and says, "This is a Witch." The person taking it says, "A what?" and she turns back to the person who gave it to her and repeats, "A what?" and the leader says "A witch!", she turns to the person who has it now, and says, "A witch."
So as the article goes around the words "A what?" goes back to the leader, one person at a time, and the answer, "A witch!" goes back person by person.
But that wouldn't be complicated enough, now would it? As the second or third person to the left is getting the witch, the leader turns to the person on her RIGHT and says, "This is a watch!" and that person says, "A what?" and she says, "A watch!"
Multi-tracking personalities are a help!!! The game usually goes to pieces at the place where the watch and witch cross. I usually stop it by then, everyone is confused and laughing, so they had fun, which is the point of most of the games they like. Oh, and I usually pass the Watch on the side that I where my watch on - that way, at least I don't completely mix myself up.
Jane Maddin
Preparation: Each baggie must be prepared in advance with parts of something that the girls must memorize. Number the parts of the things you want them to memorize. If it is a song or poem, then only put two lines or so per baggie. (If you have a theme, your parts could be related to that theme, for instance , Outdoor cooking #1. To prepare a fire pit for cooking, you must ...) Then, and you need two people to do this easily, you put your first baggie within visual sighting distance of your starting spot, and you mark that spot with a piece of ribbon or tape and tie the baggie down with the string so that it doesn't blow away. Then, one person stays there and the other person takes the baggies and the ribbon to the next spot. Ideally the second spot should not be visible from the starting spot. Work in a large loop (an irregularly shaped loop) so that the girls are near the starting point when they have reached the end.
The teams of girls are sent out at long enough intervals that they can't just follow each other. They are to find the baggies which are numbered from 1 to whatever (usually 10 or 12) and the girls must know in advance how many they are looking for. They are to memorize the contents of the baggies in order as they go, and must leave the baggies and the marking ribbon for the next team. (You will have to go and get the things you put out for next time, if the last team picks it up, they will have an unfair advantage - or you could send someone with the last team to follow and pick up the baggies and ribbons when they have passed.) The teams must find all the baggies, and recite all the instructions to you.
The game that I played, the thing in the baggies, were the instructions for cooking dinner, including how to find all the parts, and things not to forget. It was a blast!!
Jane Maddin
Blindfold a girl and have her sit on the ground with her legs apart and the film canisters in the V formed by her legs. Give her a water pistol. Send the other girls up one at a time or in groups to pick up a film canister and remove it without being heard by the girl with the water pistol.
The blindfolded girl catches the other girls by squirting them. No arguments here: it's pretty clear when a girl has been caught!
This is almost more fun to watch than to play. The antics of the squirter are hysterical. The girls learn good stalking skills and come to realize that quiet isn't always!
Gwyn
Examples:
The games provide an opportunity of acquiring the following skills:
(1) HIDE: the players are in two groups. The first group is given five minutes in which to hide. After this, the opposite team tries to find the enemy. Points are counted and roles are reversed.
(2) CAMOFLAUGE: The players are in two groups. Each team goes to one end of the field, camouflages themselves without hiding, and then tries to locate the Guides of the other team.
(3) MOVE:
Barb Garber
Beth J. Katcher
Uncover the tray and hold each article up, while naming it so that they whole group sees each thing and hears its name separately. Cover the tray after 2 minutes and allow the group 5 minutes to write the names of as many of the 20 objects as they can remember. Scoring: One point for each correct article in their list.
Jane Maddin
Jane Maddin
Jane Maddin
Jane Maddin
This one can also be a tasting game, each girl tastes with a drop of the liquid put on her tongue with a tooth pick. For reasons of health, a tooth pick is only used once and never dipped into a bag a second time. Salted water and sugar water can also be used for the tasting version. Scoring is the same as above.
Jane Maddin
Jane Maddin
From the land of the rising sun, the Emperor of the EAST and his wife, the Empress, and from the other side of the WORLD, King and Queen WEST with the little Prince NORTHEAST and the Princess SOUTHWEST.
The bridegroom, son of King SOUTH, has invited his cousin SOUTHEAST to be the best man. The bride, daughter of King NORTH, has asked her best friend, NORTHEAST, who is also a cousin of SOUTHEAST, to be Maid of Honor.
The Queen of the NORTH was very busy trying to find places for the visitors from all over the WORLD to stay. The Emperor EAST and his wife the Empress EAST had brought so many servants to wait on them, that the little town was beginning to be very overcrowded. To add to the confusion, King and Queen WEST had brought so much luggage that it took 3 wagons to haul it to the NORTH palace. Queen NORTH looked quite worried; where in the WORLD was she to put it all?
In the last wagon, Prince NORTHWEST and Princess SOUTHWEST had put all their pets which they couldn't bear to leave behind. Four SOUTHWEST cats, four big dogs (which came from the other side of the WORLD), and a cow and a goat from the EAST. The cousins SOUTHEAST and NORTHEAST thought they were very odd things to bring halfway across the WORLD to a wedding.
At last the great day dawned, beautiful and sunny. The procession started to go to the NORTH Cathedral from NORTH Palace, and people from all over the WORLD cheered. After the ceremony in NORTH Cathedral, the procession returned to the NORTH Palace for the wedding breakfast.
First came King NORTH, with Queen SOUTH on his arm. Next came King SOUTH with Queen NORTH. Following then came King and Queen WEST, with Prince NORTHWEST and Princess SOUTHWEST. Looking very grand in their silk robes were the Emperor of the EAST and the Empress of the EAST. The guests from this part of the WORLD came next. Cousins SOUTHEAST and NORTHEAST then appeared. Then came the moment the whole WORLD had been waiting for. The beautiful bride, daughter of king NORTH, and the handsome bridegroom, son of King SOUTH, were standing in the doorway. Guests from all over the WORLD threw confetti and rice as they ran down the steps to the famous NORTH glass coach.
After the wedding breakfast at NORTH Palace, the bride and groom left on their honeymoon around the WORLD. Prince NORTHWEST had tied an old boot on the back of the car, and Princess SOUTHWEST had printed "Just Married" on the front.
The whole WORLD laughed and cheered and waved good-bye and good luck, along with Prince NORTHWEST, Princess SOUTHWEST, Cousins NORTHEAST and SOUTHEAST, Emperor and Empress EAST, King and Queen SOUTH, and finally King and Queen NORTH.
So ends a happy and exhausting day!
Katherine Town
Your Patrol will need:
Instructions:
A peg is put into the ground as a starting point, with one end of
the string tie a clove hitch round the peg. Stand behind the
starting peg. Face North. Now you are ready to follow your list
of bearings. Continue to tie a clove hitch round each peg,
keeping your string tight.
Note - each unit of measure is the length of your foot.
List of Bearings
1W; 1NW; 1N; 6NE; 4N; 3SW; 1W; 1NW; 1N; 5NE; 1NW; 2N; 1NW; 1N;
1NE; 1E; 1SE; 2E; 1NE; 1E; 1SE; 2E; 1NE; 1E; 1SE; 1S; 1SW; 2S;
1SW; 5SE; 1S; 1SW; 1W; 3NW; 4S; 6SE; 1S; 1SW; 1W; 6NW; 6SW;
6SW should return you to the starting peg. Yes?
What has the Time Lord mapped?
Notes - we used spare wooden tent pegs but metal tent pegs could be used instead. The girls did this activity in groups of six and it took each group approximately 30 minutes.
Jan Bain
Stuart Crosby
Halifax, Nova Scotia, Canada
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