Ilan Capone

D&D Magical Items -

Necklace of the Oldthanns


Passed from generation to generation, this is the symbol of the Oldthanns, and one of the sources of their great power.
It is an artifact. A relic of some unknown god, that from some reason, liked that family.

Relevant stats.:

Powers:

Defects:

Goal: To grant stability all around, by

Of course, when controlling someone's mind, the necklace informs the wearer that it (the necklace) would not let him act foolishly (and this is true: the wearer controls his mind...)
The wearer does not, however, have to worry about anything else: as long he's o.k., the necklace won't interfere.

The wearer does not necessarily have to be aware of all characteristics of the necklace.

The true owner:

All powers granted by the necklace are granted only to the true owner.
The true owner is either he who wears it more than 7 days, or the first one to wear it after 7 days no one wore it.


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Last Modification: March 19th, 1996
The page was designed by
Ilan Capone
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