Armor


Armor is intended to protect individuals and save their lives, and most pieces of armor serve this purpose well. Other pieces of armor can turn a single person into a walking arsenal, complete with attached weaponry.

Alderaanian Plate Armor
ALICE Combat Armor and Carrying Equipment
Bantha Hide Jacket
Boarding Armor
Bullet Proof Vest
Corellian FireSuit
Explorer Powersuit
Incom TS-43 Marauder Space Battle Suit
Lava Lizard Scale Armor
Leather/Synthetic Gloves
Magnar Field Vest
Merr-Sonn Personal Shield
New Republic Scout Power Armor
Offensive/Defensive Gauntlet
Orifice Technology's Flying Suit
Rodian Ring Mail
SoroSuub Devastator
Sparring Armor
Tactical Torso Armor
Tactical Braces
Tactical Helmet
Tactical Leg Greaves
 
 

Alderaanian Plate Armor


Chain mail modelled clearly by the best Armours and artisans that Alderaan has to offer. Covers full torso front and back with a light gold tinted metal mail with ornate designs on the breast piece including the seal of Alderaan covering the heart of the wearer. Unlike most kinds of Plate armor it is quite flexible because it consists of many interlocking plates providing the wearer with protection, a full range of motion, and the beauty of Alderaanian design.

As tradition goes Alderaanian Plate armor is given to Jedi in service of Alderaan when they achieve Knighthood. It is not only ceremonial, but it is also used in combat by the Jedi of Alderaan.

Model: Alderaanian Plate Armor
Type: Mid-tech battle armor
Scale: Character
Cost: Not available for sale
Game Notes: 1D+2 to resist physical, +2 to resist energy attacks. Also the armor is made with the essence of the light side inside it, this
makes any attempt for other Jedi (light or dark) to detect a Jedi in this armor one level easier. It also increases the Jedi's Sense Dice by +2.

Boarding Armor

Model: Wrokix Works' Deluxe Boarding Armor
Type: Boarding armor
Scale: Character
Cost: 8,500 credits
Availabilty: 3,X
Game Notes: +2D physical; +1D energy for the whole body; -1D from Dexterity and related skills; has life support for 5 hours.

Bullet Proof Vest


Bullet proof vests are common on worlds where slugthrowers are the weapons of choice. They are designed specifically to prevent bullets and other physical attacks from killing the wearer. Some police forces have standard issue bullet proof vests.
Model: Merr-Sonn Bullet Proof Vest
Type: Bullet proof armor
Scale: Character
Cost: 300
Availability: 1, R
Game Notes: +3D physical (projectiles), +1D physical (other), +2 energy
Ryan Matheny (darkweji@gte.net)
http://www.neurogamer.com/dlos/

 

Explorer Powersuit


The top of Primeworld's Farstryder line, the Brawn suit is designed to provide for long-term single man exploration of unfamiliar terrain. The Brawn can be adapted for specific terrains, adding 5 to it's ground rate, and 20 to the flying rate. However, it's primary use is not speed or combat, and it has a number of devices to aid it in it's primary function, exploration. The body glove keeps it's wearer comfortable in a range of temperatures from 100K to 1,000K. The air filtration system can provide breathable air from just about any oxygen containing compound. The suit has macrobinoculars built in, as well as a geiger counter, metal detectors, heat and motion sensors, video and audio recorders, and constant environmental readouts. It can also carry 3 months provisions, and up to 59 kilograms worth of other materials.
Model: Primeworld Exploration Farstryder-4 "Brawn"
Skill: Powersuit Operation; Farstryder
Cost: 11,000 credits
Move: 14 ground, 70 flying
Body Strength: 4D
Altitude Range: Ground level-100 meters
Weapons:
Light Repeating Blaster (shoulder mounted)
     Scale: Character
     Fire Arc: Front
     Skill: Blasters; Repeating Blaster
     Fire Control: 1D
     Range: 3-50/120/300
     Damage: 6D
Alter S. Reiss (asreiss@ymail.yu.edu)
http://www.geocities.com/Area51/2129/

 

Corellian FireSuit


A modified version of the popular Corellian PowerSuit, the FireSuit is increasingly seeing use by fire fighting forces, especially those in industry and forest protection services. It is even said that the teams assigned to the Imperial Palace on Coruscant use the FireSuit (the truth is classified). It has foam guns, thermal imagers, life form detectors and a self-contained atmosphere installed, and has a high degree of protection from heat. It is claimed that a human can stand in a fire hot enough to melt transparisteel, and feel no permanent effects. The Empire has actually been willing to classify this a Restricted item, available to municipalities and corporations. Usually, this kind of suit would be a Banned, military only item.
Model: Corellian FireSuit
Type: Firefighter's powersuit
Skill: Powersuit Operation: Corellian PowerSuit
Availability: 3, R
Cost: 3,300
     Basic Suit: +2D Phys, +1D Energy, +3D Fire, -1D DEX. Covers all areas.
     Servo Systems: +1D STR skills, brawling and melee damage
     Sensor Pod: +1D Search within 50m
     Envirofilter: Filters out harmful molecules in atmosphere. May seal and run off one hour of internal air.
     Thermal Imaging System: Allows vision in all conditions, so long as there is temperature variations. May be used to see through walls (PERC vs. cover STR+2D) if there is thermal variations on the other side.
     Foam Guns: uses Armor Weapons skill. 1-2/4/7, mounted on forearms. If an Incapacitated damage level is reached, fire does -1D damage for the next 2D rounds. When the damage reaches 0D, the fire is out. 10 shots per gun, area of effect 1m.
     Comlink: uses standard civilian frequencies, specially designed to cut through ionization associated with large fires. Also has public address mode, with amplifier.
Brian White (whit9463@uidaho.edu)
http://www.uidaho.edu/~whit9463/sw/

 

Orifice Technology's Flying Suit

Model: OT-BFS-2158
Scale: Character
Skill: Power Suit Operation
Crew: 1
Altitude Range: up to 2 kilometers
Move: 180
Manuverability: 2D
Cost: 15,000 new; 9,500 used
Notes: This suit looks muck like a wet suit, but is far more complex. Inside the suit are a series of electro-magnets that repel the iron in the rider's blood away from the earth, lifting them into the air.

ALICE Combat Armor and Carrying Equipment

Model: All-Purpose Lightweight Individual Carrying Equipment (ALICE)
Type: Personal armor and storage pack
Scale: Character
Availability: 2, X
Equipped with:
Equipment belt:
     two blast clip cases (containing 4 blast clips compatable with the E-11 rifle)
     vibro-bayonet (Str+1D)
     plastic tool kit (containing one "U-Tool", that is a multi-purpose tool in one compact piece)
     canteen
     one medpac
     two fragmentation grenades (5D/4D/3D/2D)
     vibroblade (Str+3D)
     one blaster pistol (4D)
     two additional blast clips
Also, one large frame backpack, capable of holding 15 kilograms, is issued along with a small frame pack, capable of holding 5 kilograms.
Game Notes: Provides +2D to Strength in resisting physical attacks, and +1D for energy attacks (torso - front & back).
Craig Marx (dr.madman@mailexcite.com)

 

Lava Lizard Scale Armor


This is one of the rarest and most exotic armors available. It is composed of the scale of a lizard-like creature that lives in the molten mantel of
Paragok VI. The armor is then cut with heavy industrial lasers, and molecularly welded to form a back-and-breast, greeves and vambraces. Its highly reflective of energy weapons, but noticeably less effective against impacts and cutting. It has a vibrant red-orange color, and is somewhat heavy compared to the modern plastoids. Two of the largest scales are more than enough to form a suit of this armor, allowing a single lava lizard to make several score of suits. However, lava lizards are seen maybe once a year, and hunting them is a very dangerous activity. Despite this, hundreds of hunters flock to the planet every year, to be part of the team to take the first lizard since before the Clone Wars. A small number of similar suits have appeared on the market, leading some to believe that a similar species has been found elsewhere.
Model: Lava Lizard Scale Armor
Type: Animal hide armor
Scale: Character
Cost: 1,000,000 (the last price paid at an auction of the Most Honorable
Guild of Armorers)
Availability: 4 X
Protection: +6D Acid (+2D other Physical)/+6D Energy.
Penalty: -2D DEX
Covers: Torso, arms and legs.
Game Notes: Raise all repair difficulties by three levels, cost 10x the normal amount
                      Protection can not be increased (except non-penetrating physical).
Brian White (whit9463@uidaho.edu)
http://www.uidaho.edu/~whit9463/sw/
 

Leather/Synthetic Gloves


This type of armor is more useful then one might think. In brawling these help to keep weapons in your hands and out of the enemy's. They are easy to get a hold of and can have just what it takes to turn the tide of a fight.
Model: Typical leather/synthetic gloves
Type: Typical gloves
Scale: Character
Cost: 10 credits
Availability: 1
Game Notes: +2 versus physical (covers hands)

Magnar Field Vest


This Protective vest was made in a time when slugthrowers and melee weapons were the primary weapons. It has no resistance to energy. This thin layer of tough material can absorb high amounts of impact, making it effective against any physical attacks.
Model: Magnar's Field Vest
Type: Combat Protective Vest
Scale: Character
Cost: 150
Availability: 1
Game Effect: +1D versus physical (torso)

Merr-Sonn Personal Shield


The Merr-Sonn Pesonal Sheild is meant to provide a high degree of protection against ranged weapons, without the bulk and inconvenience or armor. It consists of a medium sized belt unit that is easily concealed inside of robes and cloaks. Popular with nobility, it projects a concussion/ray energy sheild of appoximately one meter diameter. It has the drawbacks of being highly noticable and having a high power draw. When used in conjuction with power generators, it has seen some use with shock troops and raiders.
Model: Merr-Sonn Shielder
Type: Personal shield
Scale: Character
Cost: 2,000 (power cells: 50)
Availability: 3 R
Game Notes: Adds 7D versus all damage, in a one meter radius. Has three minutes service life with a standard powercell.

New Republic Scout Power Armor


This is a light suit of power armor, designed for speed and maneuverability rather than raw firepower. It is by far the most common of the power armor suits used by the New Repbulic Army and Navy; similar suits can be found in use in the Corporate Sector.
Model: Incom Scout Power Armor
Type: Light Power Armor
Cost: 7,500 credits
Scale: Character
Crew: 1
Cargo Capacity: 15 kilograms
Consumables: 1 week
Armor: 2D
STR Modifier: 0D+2
Move: 15 (walking); 50 kmh (flying)
Equipped With:
     - Heavy blaster (25/60/250; 5D)
     - Retractable vibroblade (STR+2D)
     - Macrobinoculars with thermal imager
     - Full Spectrum Transceiver -- 20 km. range
     - Subspace Radio -- 750 km. range
     - Lifeform Indicator -- 5 km. range

Offensive/Defensive Gauntlet


This armor piece was originally intended for riot control use. It mostly appealed to bounty hunter's and Mercenaries for the fact that it was an
often concealed weapon. Due to the fact that this is still an uncommon item it still suprises many people. This glove releases a high powered charge upon impact. This glove has been known to "shock its owner" doing 2D damage. If the person struck is wearing armor apply the physical resistance to the character's strength and energy resistance to the 2D.
Model: Peacemaker's Offensive/Defensive Gauntlet
Type: Dual use gauntlet
Scale: Character
Cost: 225 (power packs: 10)
Availability: 3
Game Notes: +1D From physical, +2 from energy (hands), does STR+2D damage, power cell lasts for 10 hits.

Rodian Ring Mail


Rodian Ring Mail is an ancient but useful armor. The nonconductive nature of the metal used in this armor makes it somewhat blast resistant. It can aslo be worn under clothing; making the individual appear unarmored.
Model: Rodian Ring Mail
Type: Ring mail body armor
Scale: Character
Cost: 300
Availability: 2
Game Notes: +1D from physical, +2 from energy (covers everything except hands and head).

SoroSuub Devastator


This old design dates from the late Clone Wars. It has numerous weapons systems, and was originally meant for use as a fire support chassis. Each arm carries a powerful, selective-fire blaster carbine. It also adds a flame thrower and ion gun. The pack contains a massive rocket launcher, a compact automatic grenade launcher and a powerful gyrostabilizer (needed to stay upright). The back and legs contain the servo systems that would be needed just move under the heavy load. The rocket launcher may be loaded with 10 armor piercing or fragmentation rockets. It finally went out of production, as it was just too slow - all the wearers were getting shot.
Model: SoroSuub Devastator
Type: Fire support suit
Scale: Character
Skill: Powersuit Operation: Devastator
Cost: 50,000+ (black market)
Availability: 4 X
Basic Suit: +2D Physical/Energy, penalty: -2D DEX
Move: Half all normal movement rates. May not attempt any Hide, Sneak, Swim or Running rolls, due to weight.
Targeting System: +2D to hit with the suits weapons systems.
Rocket Launcher: Uses Missile Weapons skill. 3-40/120/400, 10 rockets carried.
         Anti-Armour: 10D damage
         Anti-Personnel: 5D (0-2)/4D(8)/3D(14)/20(20)
Grenade Launcher: Uses Missile Weapons skill. 3-30/100/300, carries 50 shells.
         Uses any standard 35x40mm grenade.
         May be fired single shot or full auto (fires 10 shells, roll scatter individually).
Two Blasters: Armour Weapons, 1 mounted on each forearm. 3-30/80/200, 4D damage.
         May be fire single shot or in 20 shot burst (as per normal full auto rules)
Ion Gun: Armour Weapons, mounted on left forearm. 3-10/30/120, 5D Ion.
Flame Thrower: Armour Weapons, mounted on right forearm. 3-4/7/20, 5D+1.
         Does 3D for the next 5 rounds, area of effect 2m. Has 25 shots, fire rate 1.
Brian White (whit9463@uidaho.edu)
http://www.uidaho.edu/~whit9463/sw/

 

Sparring Armor


This is simply layers of impact-absorbant padding. The most common locations for it are the torso and the head. It used by martial artists and others during unarmed combat sparring and staff training. It provides some protection against cutting and thrusting weapons, but very little.
Model: Typical sparring armor
Type: Sparring armor
Availability: 1
Cost: 30
Protection: +1 Edged (+1D other Physical)
Covers: head and torso.
Brian White (whit9463@uidaho.edu)
http://www.uidaho.edu/~whit9463/sw/

 

Tactical Torso Armor


This is, without argument, one of the best torso armours on the market today. It has very little bulk, yet it is quite protective. It has an integral shoulder holster that may be adjusted to fit over 85% of the blaster pistols, slug throwers, dart guns, stun guns, heavy blasters, sporting blasters and similar weapons on the market today. It also features a highly effective motion detector, a climbing/rappelling harness and a combat harness, containing variously sized pouches for carrying the assorted tools, weapons, explosives and survival devices that are the stock in trade of the MilTech's intended market. Using the same microplate construction as the Tac Helm, it can be readily modified to accept a wide variety of MilTech armour accessories, such as computer modules, directional transponders, biometric transmitters and assorted sensors. To use these modules, one must have a Tac Helm to form a display.
Model: MilTech Tactical Back-and-Breast
Type: Torso combat armour
Availability: 2 R,X
Cost: 1,050
Basic Armor: +1D energy, +1D physical (torso)
Universal Shoulder Holster: Adjustable to fit most handguns (except BlasTech DH-16 and DH-43).
          Can not fit carbines. (a second may be added for an additional 40 credits extra)
Motion Sensor: +1D Search against moving targets under 50m.
          May be programmed to sound audible alarm (with helmet or headset comlink).
Rappelling/Climbing Harness: +1D (A) Mountaineering under appropriate conditions.
Combat Harness: covered with various sized of pouches
Brian White (whit9463@uidaho.edu)
http://www.uidaho.edu/~whit9463/sw/

 

Tactical Braces


This is the upper body counterpart of the Tac Greaves. These are relatively light, but they provide as efficient protection as the Imperial ScoutArmor. They contain wrist mounted glowrods as standard equipment, and have the normal selection of equipment options found in MilTech products.
Model: MilTech Tactical Braces
Type: Modular arm armor
Scale: Character
Cost: 700
Availability: 2 R,X
Basic Protection: +2 Physical/Energy.
Glowrods: One glowrod mounted on each wrist.
* Must pick one of these or several small pouches for the upper arm:
Automatic Medpac: Functions as three medpacs, activated when user is Incapacitated or may be manually triggered.
Has skill of 5D to apply medpac. Costs 350cr to refill. (+50 credits to cost of armor)
Personal Distress Beacon: Has power for 10 days, 60km signal range. (+20 credits to cost of armor)
* Must pick one of these for each forearm:
Universal Miniholster: Adjusts to fit most popular holdout sized handguns.
Universal Minisheath: Adjusts to fit most bladed weapons with blades between 5 and 13 centimeters long.
Mini Datapad
Brian White (whit9463@uidaho.edu)
http://www.uidaho.edu/~whit9463/sw/
 
 

Tactical Helmet


MilTech is a small, but growing, provider of armour and combat electronics. Their designs are highly customizable, effective and reasonably priced. Their helmet is one of the best on the market today. An atmospheric recycler, comlink and macrobinoculars are considered standard equipment on the Tac Helmet. As they value their customers' opinions, one has the choice between a passive light enhancement system or a thermal imaging system. Targeted towards the bounty hunters and mercenaries, this design is easily modifiable, being constructed of a series of microplates. This also means that it is easily repaired. It has linkups for their tactical armour, allowing the helmet display system to also be used to interface with various other systems, but it may also me adapted to other armours.
Model: MilTech Tactical Helmet
Type: Combat helmet
Availability: 2 R,X
Cost: 950
Basic Helmet: +1D Energy/Physical. (head)
Comlink: VOX comlink
Atmosphere Recycler: Recycles Type I atmosphere for up to 10 hours between recharges
Macrobinoculars: +2D Search past 50m.
Choose One:
Passive Light Enhancement: +2D in lo-lit conditions, fitted with anti-flash filter.
Thermal Imaging System: Allows vision in all conditions, so long as there is temperature variations.
May be used to see through walls (PERC vs. cover STR+3D) if there is thermal variations on the other side.
Brian White (whit9463@uidaho.edu)
http://www.uidaho.edu/~whit9463/sw/
 
 

Tactical Leg Greaves


This leg armor is designed to interface directly with the company's Back-and-Breast, but may be worn alone. They are fitted with the (for MilTech) usual assortment of pouches, holsters, sheaths and gizmos.
Model: MilTech Tactical Greaves
Type: Modular leg armor
Scale: Character
Cost: 800 credits
Availability: 2 R,X
Basic Armor: +2 Physical/Energy
* Must pick one of the following for the thigh piece: (or several pouches)
Universal Carbine Holster: Can be adjusted to fit most stockless (or folding stock) carbines and some of the smaller folding stock rifles (ie: the E11) on the market, along with nearly all of the full sized handguns.
Personal Distress Beacon: Has power for 10 days, 60km signal range. (+20cr to cost of armor)
* Must pick two of the following: (or several pouches)
Universal Pistol Holster: Adjustable to fit most handguns (except BlasTech DH-16 and DH-43). Can not fit carbines.
Automatic Medpac: Functions as three medpacs, activated when user is Incapacitated or may be manually triggered. Has skill of 5D to apply medpac. Costs 350 credits to refill. (+50cr to cost of armor).
Universal Sheath: May be adjusted to fit most knives and vibro-edges up to 27cm blade length.
May be adjusted to fit popular shock batons and other devices.


Brian White (whit9463@uidaho.edu)
http://www.uidaho.edu/~whit9463/sw/

 

Bantha Hide Jacket


Popular with swoop riders, pilots and those who trying to look good, the bantha hide jacket (and similar garments) are suprisingly good armour. They do very little to protect against energy weapons, or even primitive clubs, they are nearly impossible to cut through. This makes them popular on worlds where the most common weapon used in an attack is a knife or sword. They are also incredibly difficult to burn through, and those that have insulated linings are sometimes used by gangers and guerrillas with improvised flamethrowers. They come in a wide variety of colors and styles, and often have the symbols of various groups painted on them, especially those worn by pilots.
Type: Leather Jacket
Model: almost every world has many diffrent manufacturers
Availability: 1
Cost: 60-100
Rrotection: +1D Physical, +1 Non-penetrating Physical, +2 Fire

Incom TS-43 Marauder Space Battle Suit


The Incom TS-43 is one of the better armoured space suits available today. It lacks the powered systems of the Imperial Spacetrooper armour, but it is still a powerful system. It incorporates a wide variety of systems, including armour penetrating rockets, a laser cutter and a very potent rocket pack. Externally, it looks very similiar to the Vagabond deepspace suit, but without the long range sensors and the addition of weapons.  It was first designed to provide security to those troopers stationed at Incom's vacuum docks and construction stations. It has since been sold to KDY, Sienar and a small number of mercenary forces. The technical shematics for this suit were believed to be in the possesion of the design team that defected to the Rebellion, and has been supported by the sporatic appearance of these suits with Rebel troops.
Type: space combat suit
Availability: 3 X
Cost: 8,000
Basic suit: +3D Phys, +2D Energy, -1D+2 DEX in vacuum (-2D+2 in pressurized atmosphere). Covers all areas.
Grapple: 3-30/100/300 (space: 0/1/3), fitted with fusion disk. Missile Weapons skill. Fitted to left forearm.
          Attached to high speed winch (spools in at 50m per round)
laser cutter: does 4D Starfighter scale damage, uses Melee Combat skill (Moderate difficulty) if used as aweapon.
          Fitted to right forearm.
Wrist blasters: uses Armour Weapons skill. 3-10/30/50 (space: 0), does 4D damage. Twenty shots, fitted to each forearm.
Light rockets: 3-50/100/500 (space: 0/1/5), uses missile weapons skill. Does 10D damage, 2 carried on back.
Rocket pack: Uses Rocket Pack Operation skill, move of 1. Has thirty bursts. Will not function in atmosphere.
Life support: has air and energy for two hours.