Group #1: Thuy NguyenPhuc(Team Leader), Minh Phat Le, Bao Nguyen, Brandon Wong, Tommy Toi and Duc Vong.
This page is part of the project assigned in Cmpe102 course section 01 instructed by Professor Yacoub M. El-Ziq at SJSU. The goal for this project is to create a Hangman game in C/C++, a high level language, then recreate the game again in Assembly code.
Through this project we learned the differences between a high-level language such as C or C++ and a low-level language such as Assembly in terms of flexibility in programming, syntactic difference, performance and so on.
Following are the executables and source codes in both C++ and Assembly:
Hangman program (Compiled with Borland Turbo C++ 3.0) (HM03.ZIP)
Note: the file HM03.ZIP contains: HM03.EXE, HM03.CPP and DOS graphics driver files EGAVGA.BGI, TRIP.CHR, and LITT.CHR. Extract all files into one directory and run.
Hangman program using Assembly code ( HM03a.ZIP )
Note: file HM03a.ZIP contains: HM03a.EXE and HM03.ASM
Game Preview:
Snap-Shot of the game with C++ implementation:
Snap-Shot of the game with Assembly implementation:
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