Blindfold Tag Team Wrestling






 

The premise for this game is that there are at least ten people in the wrestling pool, available for each match, but the selection of who from the pool actually fight in the given match is aleatory.

            This game is designed to prevent each wrestler from knowing the identity of his/her partner or opponents.  The rules follow:

 

  1. Choose a ref.  The ref will list the names of each person in the pool, numbered 1 to 20 (or however many there are in the pool) as well as blanks for 1a, 1b, 2a, 2b, to index the identities of the fighters.  The ref will then, in secret, randomly choose the identities of the indexed fighters from the list of the pool. 
  2. Once the ref has chosen the teams, each person in the pool will cover his/her eyes with a pair of eye patches, or in any other way that is not likely to come undone in the process of wrestling. The ref will then remove the eye patches from everyone not selected to fight.  This process is in the reverse-intuitive order so that no one yet to be blindfolded for fighting will know the identities of those already blindfolded, and for this reason is the most critical aspect of the pre-fight process.  It is also important that no one except the ref speak from this point on, and that the ref only refer to fighters by their indices.  Once everyone but the fighters is unblindfolded, the ref will place his hand on the head of each fighter and say the index, so that fighter will know when the ref is speaking to him.
  3. The ref will then guide each “b” fighter to a prechosen tagging post, with which each tagged-out wrestler must remain in contact.
  4. The ref will then announce the start of the match.  It will be up to the wrestlers to find their opponents and to find their teammates.  A variation of this game allows the nonparticipants to cheer or offer suggestions, but only in whispers, so the fighters do not recognize anyone’s voice.  Of course, during the fighting process, no one may speak anyone’s name, including the ref, even to refer to nonparticipants.
  5. If anyone is about to touch another’s untouchable area, or is currently doing so, or is attempting to fight a nonparticipant or a tagged out opponent or the ref, the ref will announce “break”.  However, if a fighter happens to fight his own partner, as long as the tagged out partner is in contact with the tagging post, it will be deemed a tag.  (This is one of the oddest parts of the game, insofar as reason might instruct a tagged out fighter that if someone is trying to fight with him, or even if anyone comes in contact with him, and the ref does not announce “break”, that person must be the tagged out fighter’s partner, and the tagged out fighter is then tagged in.  He will suddenly be in the difficult position of trying not only to find and defeat his opponent, but also to attempt to break up the fight with his own partner, and to do so without speaking, as none of the fighter’s may speak.)  This may pose a difficulty for the ref who must carefully watch the action between teammates.  For once the previously tagged-in fighter touches the tag post and releases contact with his partner, he is then officially tagged-out and ready to be tagged-in again, which may happen almost immediately and accidentally if the teammates continue to fight, thus making it possible that neither partner will know who is tagged-in.  A variation of this makes things much easier if the ref announces tags, such as “tag 1” meaning team one has just traded fighters.
  6. The ref will count aloud in the event of a pin, but not unless the pinner and pinned are both currently tagged-in and of opposite sides.
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