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Chaos Lords

The Chaos Lords are a race of chaotic neutral beings who were once of the normal races, but were changed by their exposure to the forces of Chaos. They are a separate race and have some superhuman abilities and some hefty restrictions to go along.

Most Chaos Lords are very tall and thin, 7' tall being not unusual for males. Females are usually around 6' tall. A PC who wishes to become a Chaos Lord must make a roll to determine their height. Chaos Lords are usually one to two feet taller than the rest of their race. Their slimness disguises their great strength, which is not completely natural. The features of a Chaos Lord are sharp and angular, though not unattractive. Their eyes change color with their mood.

The forces of Chaos in the C.L.'s bodies tend to wear out their bodies much faster than normal; their lifespan being cut down to 70% of its max unless he/she reaches an extremely high level of experience, in which case one of the CHAOS LORDS steps in and grants the character limited immortality. He/she can still be slain by violence, but will not die from old age (perpetually young), and does not need food, water, or sleep.

Chaos Lords have an outlook on life that is incomprehensible to most normal folks. They want to relieve the world of the burden of Law and artificial strictures. Man should have complete freedom from outside interference. Laws, kings, gods, social pressures, etc. Law is stagnant; no genius can prosper under its influence. People cannot express themselves; they must strive to be like everyone else. There is no change under Law, the poor stay poor and the rich get richer. The nobles do what they will and the rest of the world has to play along or get screwed. Corrupt bureaucracy is almost as bad as a feudal system. Take an anarchist, a hippy, and a lunatic, put their philosophies together and you have a Chaos Lord.

Chaos Lords do not form communities of their own because there are so few and they have work to do that takes them all across the world. In most worlds there will be a secret society of Chaos Lords and sometimes they will even have a stronghold somewhere far from civilization.

A Chaos Lord begins play as a normal PC and may, upon reaching about 5-7th level attempt to become a Chaos Lord. Mages, fighters, chaos knights, psionicists, and thieves may attempt to become Chaos Lords. He/she must journey to the stronghold and get a Chaos Lord mage to open a gate to the plane of Pandemonium. The Lord-wanna-be then enters the portal and the gate is closed. If the character survives exposure to Pandemonium and his/her meeting/test from the powers that be, he/she will become a full powered Chaos Lord and will have the power to open a probability travel back home by themselves. The chance of surviving the transformation is:

DEX + INT + CHA + 2 * Level = % chance of survival
(To be rolled by DM) 

Advantages

(1) Upon completing the transformation, he/she gains a +2
bonus to strength. (2) All Chaos Lords posses the following
pseudo-psionic abilities:

Danger Sense (a.k.a. Spider Sense)
(Int -3; cost N/A; range special; AoE 10 yd)
Always active.

Adrenaline Control (roll 2d6 and add to Str &/or Dex &/or Con)
(Con -3; cost 5/rnd; range 0; AoE personal)
Hi body start glowing and the C.L.'s hair starts writhing around
his head.

Probability Travel (journey to Astral Plane physically)
(Int; cost 20 + 8/hour; range unlim.; AoE one or more persons)
The power can also be used to journey directly to Pandemonium.

+Any 2 sciences and any 4 devotions. (Common choices include
aura sight, metamorphosis, energy containment, & body control)