Welcome to the ActiveFrame website.
News
Date | News Item |
03/02/01 | I have put some VaporTrail code on my other site (anthalaris.8k.com) and I have the necessary images here... |
2/24/00 | I have moved my website to anthalaris.8k.com so now I have my own domain name. I won't be updating the geocities site any more. |
2/23/00 | Bug fixes and additions: the console used to not work under D3D; I fixed it by making the minimum bitmap size 8x8. Fixed a bug that prevented the program from running after an object destroyed itself. Particle systems now have an inner and outer cone, between which all the particles are spawned. Added a time multiplier, so the program can now run in "slow motion." Updated exe and environment files are available for download. The environment update is only cosmetic - I just modified the font file. |
2/22/00 | I just started this news page today. Go check out the screenshots of curved surfaces and particle effects. I think they look pretty decent. You can also download and test ActiveFrame in it's pretty bare version right now. |