OLIVIER "bil" LEEMAN
Birth date : 18 May 1972
9503 NE 120th st apt#J201
Kirkland, WA 98034
425-301-4019
bilouth2@yahoo.com
Professional Experience
Snowblind Studios (Bothell, WA) April 2008, present.
-Senior vfx animator for 2 next-gen games
Pacific Title Digital (Hollywood, CA) july 2007, march 2008.
-Senior vfx animator for various film production
Delirious games (Sherman, Oaks, CA) September 2006, july 2007.
VFX supervisor for band of brother 2 game project
EA, Los Angeles (Los Angeles, CA) August 2004, September 2006.
-Senior FX animator on golden eyes: rogue agents, medal of honor: European assault, Medal of honor: airborne.
Concept and creation of all in game fx.
Support engineer for creation of proprietary FX software.
Duncan Studio(Pasadena, ca) April 2004, August 2004.
-Visual development
DreamWorks SKG, feature animation (Glendale, CA) March 2002, April 2004.
-3dFX animator on Sinbad. Responsible for all non character animation and
simulation of natural elements. Smoke, dust, snow, splashes, wake, crowds, mist, debris...etc.
-3d layout artist on Shark Tale: layout, shot setup, camera animation, prop rigging, production support.
Pacific Title Digital (Hollywood, CA) May 1999 - January 2002
Technical Director in charge of the 3D department.
Games (credited):
MOHA:airborne: Senior vfx artist
MOHA:European assault: Senior vfx artist
Golden Eye 2: rogue Agent Senior vfx artist
Filmography:
Shark Tale: 3d layout, prop rigging.
Sinbad: 3DFX animation and compositing of all the natural elements.
Minority Report: modeling and animation for the trailer and opening credit.
Roller Ball: Compositing (blood removal).
Bourne Identity: Rain and mist simulation.
The Last Castle: modeling, tracking, rendering and animation
Jay and Silent Bob Strikes Back: Hand tracking, rendering and animation
Black Knight: Modeling, tracking, animation and rendering
Clock Stoppers: Modeling, animation and rendering .
Squelch: Particle simulation.
Driven: Tracking, crowd simulation and replacement, modeling and rendering stands.
Replacements: modeling and rendering + crowd replacement.
Wonder boys: hand drawn FX animation .
Flintstones 2: modeling, lighting and animation for the end credits.
Any Given Sunday: crowd replacement.
Education
Artistic high school at ST. LUC & ST MARIE Brussels Belgium
Interior design, Comic Books at ST LUC college of art, brussels Belgium
Computer graphics (modeling, animation, particle system, texturing and rendering) at Gnomon, inc. Hollywood, California.
Software
Maya (expert level),MEL, Unreal 3 engine, RealFlow 4.0, PRman, Shake, photophop, After effect, premiere
Interest
martial art, rock climbing, movies, animation, comic books, art, video games.
Languages
English ( fluent spoken/written), French (fluent spoken/written), Japanese (fluent spoken / basics written).
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