Mega Man 2
|
|
MEGACODE KEY IN . . . EFFECT . . .
1 SXUGTPVG Infinite lives 2 SXXTPSSE Infinite energy 3 TEKAIEGO Start with half energy 4 PANALALA Start with 1 life 5 TANALALA Start with 6 lives 6 PANALALE Start with 9 lives 7 LZVSSZYZ Gives burst-fire from normal weapon 8 TANAOZGA Power jumps 9 AANAOZGE Super power jumps 10 APNAOZGA Mega power jumps 11 GZKEYLAL Maximum weapon energy on pick-up 12 PGEAKOPX Moonwalking MegaMan 2 and MegaMan are trademarks of Capcom USA, Inc. Gamenote: all codes make the music sound strange. It's harmless. mega Code 2 may cause you to get "stuck" near the end of the game when your weapon energy runs out. If this happens, just reset and start again. |
GAME GENIE(tm) FOR NES(r) CODES(c) 1990, 1991, 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE ONLY as long as it is not altered and all text remains intact.Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.200.