Inertial Bubble | |
Psychokinetic Science | |
Power Score:
Initial Cost: Maintenance Cost: Range: Preparation Time: Area of Effect: Prerequisites: |
Con -2
10 5*tonnage/round 0 0 Ship telekinesis, Inertial Barrier |
The Inertial Bubble is a ship sized defense.
The psionicist creates a
barrier around her vessel (it is physically located at the edge of
the air
envelope). Like the less advanced devotion, the bubble helps
protect from the
following.
Any Non-Magical missile weapon.
Any physical missile which was created with magic.
Any missile with magical pluses.
Flames. Especially useful in the Phlogiston.
Gas. Prevents foul air from pervading the ships
envelope, however
after 2 rounds these effects
are ignored.
Crashing. Aids a vessel being rammed by halving
damage and preventing
ship shaken critical hits.
The Inertial Bubble can not protect from the following
Missiles made entirely of magic.
Heat or cold. Thus the Bubble shields from
greek fire but NOT
close proximity to a fire
body
Pure energy or light.
Gaze attacks.
The Inertial Bubble is a much more powerful version
of the Inertial Barrier.
If a missile manages to hit a target within, the attacker rolls damage
normally,
then the defender rolls the same type of die (with +2 bonus) to see
how much damage
the Bubble deflected. Besides the +2, no other bonuses apply
to the defenders roll
(magic pluses, etc)
Then the defender subtracts her die from the attacker
and whatevers left is
damage done. If no damage is done, the missile falls to the deck.
The bubble does
not shield from explosive damage. One advantage over the Inertial
Barrier is that
the Inertial Bubble is only one way, attackers are penalized, but defenders
may
fire without penalty.
Power Score--The bubble can be maintains as if the
ship were half the size.
20--For 1-4 rounds the bubble is inverted and attackers
have no penalties
while defenders do. If the psionicist maintains the power during
this time, at the
end of 1-4 rounds she fixes the problem and the power works normally.